Do Like offers interactive gross motor activities to help students improve their postural control and balance. This game can be included as part of a strengthening program for positively impacting a child’s gross and fine motor control, body awareness and balance. With Do Like, the student can enjoy replicating a body movement or a sustained position by listening and/or reading a given instruction. The teacher and/or occupational therapist can choose from a variety of specified postures or movements for the child to perform throughout each learning session. The instructor can also select tasks for the child to be asked, such as:
• Perform single postures or simple movements (e.g. “Wave hello with your right arm” or “Raise your left arm”) • Make combination movements (e.g. “Raise both arms & stand on your left foot”) • Follow instructions for sequential movements (e.g. “First, raise your left hand, then wave hello with your right arm”) • Hold a move (e.g. “Stand on your left foot for 5 seconds”) • Repeat a move (e.g. “Hop on your right foot 3 times”)
An avatar can also be chosen within the platform settings to become the lead trainer for the children to follow. If selected, the avatar can give the children instructions to imitate a demonstrated body movement or posture. Throughout the game play, a teacher can increase the level of difficulty and manage sequencing by adding in multi-step directions. For example, the requested body movement sequence can be: “First, raise your left arm then stand on your right foot”. Lastly, the teacher can determine the time required for the completion of each exercise, thus configuring the pace of a physical activity for motor control and postural stability. So why wait any longer? Get the class moving and grooving with Do Like!
Disable/enable background music.
Disable/enable sound effects while selecting an item.
I CAN understand that there are sounds when I make a move.
I CAN select the “Play” button with my left hand.
Time to remain stable to select an item.
I CAN select the “Play Button”, keeping my hand stable for 3 seconds.
Choose the language of the game content.
I CAN hear or/and read the instructions in English.
Choose if students will imitate the movements of an avatar.
I CAN follow instructions with the help of an avatar.
Teachers can select which avatar will the students imitate.
I CAN imitate the movements of a specific avatar with my own body movements.
This checkbox shows the instruction in a textbox.
I CAN read the instruction I hear as well.
Time to complete a movement. Default time is 10 seconds. Increase to 15 seconds if the student feels pressure.
I CAN replicate a move in 5 seconds.
Category allows teachers to select the kind of imitation that students should practice on.
I CAN raise my right arm.
This shows the number of repetitions that a student will replicate a specific move. Default is 3 times.
I CAN touch my toes 5 times.
Time to hold a body posture.
Default is 5 seconds.
I CAN stand on my right foot for 10 seconds.
Choose specific moves or postures that the child is called to practice with.
I CAN raise my left arm and wave hello with my right hand.
Pie chart data & Statistics
This shows statistics on the total time of game play, on the number of correct and missed questions and on the number of correct and missed movement. Also, we can see the success rate.
· This shows the amount of time the student spent on each question and the result of each try.