Do Like

Do Like offers interactive gross motor activities to help students improve their postural control and balance. This game can be included as part of a strengthening program for positively impacting a child’s gross and fine motor control, body awareness and balance. With Do Like, the student can enjoy replicating a body movement or a sustained position by listening and/or reading a given instruction. The teacher and/or occupational therapist can choose from a variety of specified postures or movements for the child to perform throughout each learning session. The instructor can also select tasks for the child to be asked, such as:

• Perform single postures or simple movements (e.g. “Wave hello with your right arm” or “Raise your left arm”)  • Make combination movements (e.g. “Raise both arms & stand on your left foot”)  • Follow instructions for sequential movements (e.g. “First, raise your left hand, then wave hello with your right arm”)  • Hold a move (e.g. “Stand on your left foot for 5 seconds”)  • Repeat a move (e.g. “Hop on your right foot 3 times”)

An avatar can also be chosen within the platform settings to become the lead trainer for the children to follow. If selected, the avatar can give the children instructions to imitate a demonstrated body movement or posture. Throughout the game play, a teacher can increase the level of difficulty and manage sequencing by adding in multi-step directions. For example, the requested body movement sequence can be: “First, raise your left arm then stand on your right foot”. Lastly, the teacher can determine the time required for the completion of each exercise, thus configuring the pace of a physical activity for motor control and postural stability. So why wait any longer? Get the class moving and grooving with Do Like!

Settings

Setting

Options

I CAN statement

Music

Disable/enable background music.

  • On
  • Off
Sound effects

Disable/enable sound effects while selecting an item.

  • On
  • Off

I CAN understand that there are sounds when I make a move.

Select hand
  • Right
  • Left

I CAN select the “Play” button with my left hand.

Time to select item

Time to remain stable to select an item.

  • 0.5 sec
  • 1 sec
  • 1.5 secs
  • 2 secs
  • 2.5 secs
  • 3 secs

I CAN select the “Play Button”, keeping my hand stable for 3 seconds.

Content language

Choose the language of the game content.

  • English
  • Spanish
  • Greek

I CAN hear or/and read the instructions in English.

Αvatar

Choose if students will imitate the movements of an avatar.

  • On
  • Off

I CAN follow instructions with the help of an avatar.

Choose avatar

Teachers can select which avatar will the students imitate.

  • Avatar 1
  • Avatar 2
  • Avatar 3
  • Avatar 4

I CAN imitate the movements of a specific avatar with my own body movements.

Text message

This checkbox shows the instruction in a textbox.

  • On
  • Off

I CAN read the instruction I hear as well.

Time per movement

Time to complete a movement. Default time is 10 seconds. Increase to 15 seconds if the student feels pressure.

  • 10 secs
  • 15 secs

I CAN replicate a move in 5 seconds.

Category

Category allows teachers to select the kind of imitation that students should practice on.

  • Postures
  • Sequential body movements
  • Hold a body posture
  • Movement repetitions

I CAN raise my right arm.

Number of repetitions

This shows the number of repetitions that a student will replicate a specific move. Default is 3 times.

  • 3 times
  • 5 times

I CAN touch my toes 5 times.

Duration time

Time to hold a body posture.

Default is 5 seconds.

  • 5 secs
  • 10 secs

I CAN stand on my right foot for 10 seconds.

Custom postures

Choose specific moves or postures that the child is called to practice with.

  • Stomp your left foot
  • Touch your toes
  • Place your right hand on your left knee
  • Raise your left arm
  • First, raise your right arm, then stand on your right foot
  • Lean to the right
  • Lift your right foot up as high as you can
  • Lean to the left
  • Lift your left foot up as high as you can
  • First, raise both arms, then stand on your left foot
  • First, raise your left arm, then stand on your right foot
  • Stand on your left foot
  • Raise both arms
  • Raise your left arm and wave hello with your right hand
  • Raise both arms while standing on your right foot
  • Hop on your right foot
  • Play air guitar
  • First, raise your right arm, then touch your left shoulder with your left arm
  • First, raise your left arm, then touch your right shoulder with your right arm
  • First, raise your right arm, then stand on your left foot
  • Raise your left arm while touching your right shoulder with your right arm
  • Wave hello with your left hand
  • Raise your right arm and wave hello with your left hand
  • Stomp your right foot
  • First, raise both arms, then stand on your right foot
  • Dab
  • Stand on your right foot
  • First, raise your left arm, then stand on your left foot
  • First, raise your left arm, then wave hello with your right hand
  • Raise your right arm while standing on your right foot
  • Raise your right arm while touching left shoulder with your left arm
  • Touch your right shoulder with your right arm
  • Do the airplane move
  • Raise your right arm while standing on your left foot
  • Hop on your left foot
  • Touch your head
  • Touch your left shoulder with your left arm
  • Place your left hand on your right knee
  • Raise your right arm
  • Rub your tummy
  • Raise both arms while standing on your left foot
  • Wave hello with your right hand
  • Raise your left arm while standing on your left foot
  • First, raise your right arm, then wave hello with your left hand
  • Raise both arms while standing on your right foot
  • Give yourself a hug

I CAN raise my left arm and wave hello with my right hand.

Reports

Pie chart data & Statistics

This shows statistics on the total time of game play, on the number of correct and missed questions and on the number of correct and missed movement. Also, we can see the success rate.

·      This shows the amount of time the student spent on each question and the result of each try.