“Doffies” offers an engaging ordering and number sequences game that also promotes motor planning and execution skills. The student must recognize a number sequence and drive a “Doffy” – a purple funny avatar creature created by dough. The Doffy holds a number and walks through a maze in order to line it up next to other Doffies to correctly the sequence of numbers up to 100. In order to drive a Doffy, the student has to make jumping, squat and side walking movements which improve visual motor coordination skills and balance. This game has different levels which can be matched to a child's mathematical ability level and motor skills.
The teacher/therapist can adjust the game by choosing the learning content including the number sequences that can appear in forward and backward order. This reinforces the child’s knowledge of multiples (2, 3, 4, 5, and 10) and number order. The teacher can also modify the complexity level of the maze thus promoting the visual perception and motor coordination skills of the student.
Are you ready to lead the Doffies through the maze?
Disable/enable background music
Disable/enable sound effects while selecting an item.
I CAN understand that there are sounds when I choose an item.
I CAN select the “Play Button” with my left hand.
Time to remain stable to select an item
Reduce the time if the child shows stability
I CAN select the “Play Button”, keeping my hand stable for 3 seconds.
Time to complete the number line.
Disable this if the student feels pressure
I CAN answer 1 question in 3 min.
This shows the number of questions/stages for each game.
I CAN answer 5 questions/stages correctly.
This option sets the complexity of the maze and adds extra difficulty and obstacles in finding the correct path.
I CAN win a game in a hard level.
I CAN plan the route I have to follow within the maze.
This determines the number of possible missing numbers that the student can complete in a number line.
I CAN find and complete 4 missing numbers in a number line.
Teachers can determine if the number line will include natural, decimal or no numbers.
I CAN lead decimal numbers in the right position of a number line.
This option makes it harder to select the right answer reinforcing the knowledge of multiples in a number line.
I CAN win a game in a hard level.
I CAN find the right position of each number in a number line with multiples of 4.
Adjust the range to match the student’s abilities
I CAN lead numbers in the right position of a number line that consists of two digit-numbers.
This option enables reverse number sequence, adding extra difficulty in completing the number line.
I CAN complete a reverse number line.
Enable or disable game lives
Game lives are the 3 hearts in the right of the screen.
I CAN notice that the hearts disappear when I am wrong.
I CAN play the game with game lives.
Pie chart data
· This shows statistics of how many times the student complete or not the number sequence and how many times the student gave wrong answer.
· The Time is shown on the top right corner. The teacher can use the time to tell whether the task is challenging enough for the students.
Graph data
· This shows the number of movements the student made for each completion number. In this case, the student made 5 correct movements (one step left to enter the stage, one step right, one jumping, a second step right, a second jumping).
· If the completion of the number is correct, the path line is green. Otherwise, if the completion of the number is wrong, the path line is red.
The data can help the teacher to see whether there is a certain path line that the student faces difficulty in finding the route. Teachers can compare the motor planning and the organization in order to find the right path to monitor the progress of the students.