Marvy Learns is specifically designed to provide experiences in Piagetian Pre-operational skills that involve learning to group, sort and categorize items based on their form, function, characteristics and traits. Children help the Marvy character to place items that fit in a category in the box that best fits that item. Size, color and shape are emphasized.
Marvy Learns motivates children to develop their logical and inductive thinking skills by allowing them to actively practice on how to arrange and classify objects based on their features. As a result, your students have the ability to understand the relationships between the different category groups.
An additional benefit of this game is the increase in vocabulary skills. Students learn to associate the displayed objects with the defined vocabulary words represented. They choose the items that correspond to the vocabulary that describes each featured category presented. For example, some categories they will see are titled as: “Clothing”, “Nutrition”, “Vegetables”, and “Dairy”.
They can decide which characteristic to sort by They can physically move their hands to arrange the objects. Self-correcting and problem-solving skills are improved as a result of their actions Teachers and/or therapists can easily individualize and adjust the content of the game according to the age of the child, as well as the level of understanding and skill set they have when it comes to classifying and arranging objects.
This game covers key areas and academic goals:
• Concept Sorting according to categories such as color, function and characteristics
• Naming objects and acquiring new vocabulary words
• Classifying according to Nutrition Concepts
• Classifying according to Real-life Connections
Lastly - the instructor can choose how the student can play the game based on occupational goals. For example, the student can play with one hand or both hands. The game can be set to have a specific time limit during each learning game session.
Marvy Learns is the perfect active learning game to help your students increase and develop gross motor skills, visual perception and eye-hand coordination.
So, round up the kids and get their hands and minds ready to help Marvy on his learning journey!
Disable/enable background music.
Disable/enable sound effects while selecting an item.
I CAN understand that there are sounds when I choose an item.
I CAN select the “Play” button with my left hand.
Time to remain stable to select an item.
I CAN select the “Play” button, keeping my hand stable for 3 seconds.
Time available to complete the game. Disable if the student feels pressure.
I CAN categorize 6 items in 1 min.
Choose the language of the game content.
I CAN practice verbs and nouns in English.
Enable or disable game lives.
“Game lives” option is depicted by the three hearts at the right corner at the top of the screen.
I CAN play the game with game lives.
This shows the number of cards presenting words or images that the child is called to categorize.
I CAN gather and categorize 4 words.
Interaction mode allows teachers to select the action that students should practice on. It can be Grab and move when students Grab the cards or Delay and move when students select cards by keeping their hand steady over them in order to place them into the boxes.
I CAN gather an item by grabbing a card
Choose game mode that the child is called to practice.
I CAN learn animals' habitats.
Category allows teachers to match students’ skills with content available in the game.
This content can be changed according to the teacher’s preference and children’s needs for practicing with words or images.
I CAN categorize items based on their color. I CAN categorize food based on its taste. I CAN categorize shapes based on their lines or angles.
Pie chart data & Statistics
This shows statistics on the amount of time the student spent on the game and on the number of correctly and wrongly categorized cards as well as the ones that were not categorized.
Also, it depicts student’s tries analytically.