Learning to count and practicing math vocabulary can be fun for young students with Over the Galaxy. Mastering the basics of counting is essential for every math student. With this counting game children work on counting concepts from preschool through first grade as well as practicing number matching and speed counting. All the teacher or therapist has to do is choose the number(s) to be recognized in the lesson. The student playing the game will appear on the imaginary surface of a planet as an avatar. His or her mission is to count the objects that various spaceships carry, choosing only the ones that match the specified number.

In addition to counting, Over the Galaxy helps students improve their vocabulary skills. Building vocabulary is an essential part of learning language and Over the Galaxy makes it fun. With this game, the teacher or therapist provides a letter, and the students are asked to identify which objects on screen begin with that letter. The teacher can challenge this activity by asking students to choose only words that belong to a common theme and start with the same letter.

Over the Galaxy also offers some objects to stimulate discussions about emotional intelligence. It is an engaging way to further the conversation with children about their feelings. The teacher can enhance the learning experience by asking students to recognize and choose the images that express specific emotions. The teacher or therapist can make Over the Galaxy even more fun by activating power ups when students answer multiple questions correctly. The game can be customized by adding a time limit, or by adjusting the rate at which objects appear on screen, thus allowing teachers to influence the student’s pace of thinking. Finally, as with all the Kinems games, the teacher has access to detailed reports on the student’s performance throughout the game.

Ready to be teleported to a new galaxy for your mission to collect all the correct objects?

CCSS.MATH.CONTENT.PK.CC.2

Math

Grade: PK

Represent a number of objects with a written numeral 0 – 5 (with 0 representing a count of no objects).

CCSS.MATH.CONTENT.PK.CC.3.c

Math

Grade: PK

Subitizing-Understand the relationship between numbers and quantities to 10

CCSS.ELA-LITERACY.RL.PK.7

ELA

Grade: PK

With prompting and support, students will engage in a picture walk to make connections between self, illustrations, and the story.

CCSS.MATH.CONTENT.PK.CC.3

Math

Grade: PK

Understand the relationship between numbers and quantities to 10; connect counting to cardinality.

CCSS.MATH.CONTENT.K.CC.A.3

Math

Grade: K

Write numbers from 0 to 20. Represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects).

CCSS.ELA-LITERACY.RF.K.1.D

ELA

Grade: K

Recognize and name all upper- and lowercase letters of the alphabet.

CCSS.MATH.CONTENT.K.CC.B.5

Math

Grade: K

Count to answer "how many?" questions about as many as 20 things arranged in a line, a rectangular array, or a circle, or as many as 10 things in a scattered configuration; given a number from 1-20, count out that many objects.

CCSS.ELA-LITERACY.L.K.5.C

ELA

Grade: K

Identify real-life connections between words and their use (e.g., note places at school that are colorful).

CCSS.MATH.CONTENT.K.CC.A.1

Math

Grade: K

Count to 100 by ones and by tens.

CCSS.MATH.CONTENT.K.CC.B.4.B

Math

Grade: K

Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in which they were counted.

CA.MATH.K.CC.1

Math

Grade: K

Know number names and the count sequence. Count to 100 by ones and by tens.

MAFS.K.CC.1.AP.1a

Math

Grade: K

Rote count up to 10

NVAC.MATH.K.CC.A.1

Math

Grade: K

Know number names and the count sequence. Count to 100 by ones and by tens.

NY.MATH.K.CC.1

Math

Grade: K

Count to 100 by ones and by tens.

NY.MATH.K.CC.4a

Math

Grade: K

When counting objects, say the number names in the standard order, pairing each object with one and only one number name and each number name with one and only one object.

NY.ELA.PK.RL.7

ELA

Grade: PK

With prompting and support, students will engage in a picture walk to make connections between self, illustrations, and the story.

NY.MATH.PK.CC.3

Math

Grade: PK

Understand the relationship between numbers and quantities to 10; connect counting to cardinality.

NY.MATH.PK.CC.3.c

Math

Grade: PK

Subitizing-Understand the relationship between numbers and quantities to 10

NY.MATH.PK.CC.2

Math

Grade: PK

Represent a number of objects with a written numeral 0 – 5 (with 0 representing a count of no objects).

NC.MATH.K.CC.1

Math

Grade: K

Know number names and recognize patterns in the counting sequence by: 1. Counting to 100 by ones. 2. Counting to 100 by tens.

SC.MATH.PK.CC.2

Math

Grade: PK

Represent a number of objects with a written numeral 0 – 5 (with 0 representing a count of no objects).

SC.MATH.PK.CC.3.c

Math

Grade: PK

Subitizing-Understand the relationship between numbers and quantities to 10

SC.MATH.PK.CC.3

Math

Grade: PK

Understand the relationship between numbers and quantities to 10; connect counting to cardinality.

SC.ELA.PK.RL.7

ELA

Grade: PK

With prompting and support, students will engage in a picture walk to make connections between self, illustrations, and the story.

SC.ELA.K.RL.P.1.4

ELA

Grade: K

Recognize and name all upper- and
lowercase letters of the alphabet.

SC.MATH.K.NS.1

Math

Grade: K

Count forward by ones and tens to 100.

No supported goals.

VASOL.MATH.K.NNS.4a

Math

Grade: K

The student will count forward to 100 and backward from 10.

Music

Disable/enable background music.

Sound effects

Disable/enable sound effects while selecting an item.

I CAN understand that there are sounds when I choose an item.

Select hand

Time to select item

Time to remain stable to select an item.

I CAN select the “Play” button with my left hand.

Timer

Time each question lasts.

I CAN answer questions that last and change every 2 min.

Audio message

“Audio message” pronounces the sound of verbal messages.

I CAN understand an instruction as described with an audio message and collect the correct items that matches to it.

Power Up

“Power up” gives extra fun to the game because the child can fly and collect only correct items.

I CAN fly and collect all the spaceships with 6 objects.

Speed

This option sets the complexity of the stage and makes the game more challenging by changing the speed of the falling items.

Adjust the speed according to the need of the child.

I CAN win at a game in Fast level speed that demands good visual perception, full body movement control and good response to visual instructions.

Content language

Choose the language of the game content.

I CAN read game instructions in English.

Game category

Game mode allows teachers to choose whether a child will practice with numbers or emotions.

I CAN collect spaceships with 8 objects.

Category

Category is enabled when Game mode selected is “Counting” and allows teachers to choose which numbers’ layout the child will practice.

I CAN collect spaceships with 6 objects displayed in a circle layout.

Choose items

Choose numbers” defines the number of questions (each question is a specific number or image with emotion that the teacher/therapist selects) that the child will be called to practice.

I CAN collect happy faces.

Pie chart data & Statistics

This shows statistics on the amount of time the student spent on the game, on the number of correct, wrong and missed items and the success rate.

Also, it depicts student’s tries analytically.