Over the Galaxy

Learning to count and practicing math vocabulary can be fun for young children with Over the Galaxy. Mastering the basics of counting is essential for every math student. With this counting game children work on counting concepts from preschool through first grade, practicing number matching and speed counting. All the teacher or therapist has to do is choose the number(s) to be recognized in the lesson. The student playing the game will appear on the surface of a planet, and his or her mission is to count the objects that various spaceships carry, choosing only the ones that match the specified number.

In addition to counting, Over the Galaxy helps students improve their vocabulary skills. Building vocabulary is an essential part of learning language and shouldn’t be dull. With this game, the teacher or therapist provides a letter, and the students are asked to identify which objects on screen begin with that letter. The teacher can spice up the classroom by asking students to choose only words that belong to a common theme and start with the same letter.

Game mode in Over the Galaxy deals with emotional intelligence and is an engaging way to further the conversation with children about their feelings. The teacher can enhance the learning experience by asking students to recognize and choose the images that express specific emotions.

Furthermore, the teacher or therapist can make Over the Galaxy even more fun by activating power ups when students answer multiple questions correctly. The game can be customized by adding a time limit, or by adjusting the rate at which objects appear on screen, thus allowing teachers to influence the student’s pace of thinking. Finally, the teacher has access to detailed reports on the student’s performance throughout the game.

Ready to be teleported to a new galaxy for your mission to collect all the correct objects?

Supported goals in

Grade: K
Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in which they were counted.
Grade: K
Count to 100 by ones and by tens.
Grade: K
Identify real-life connections between words and their use (e.g., note places at school that are colorful).
Grade: K
Count to answer "how many?" questions about as many as 20 things arranged in a line, a rectangular array, or a circle, or as many as 10 things in a scattered configuration; given a number from 1-20, count out that many objects.
Grade: K
Know number names and the count sequence. Count to 100 by ones and by tens.
Grade: K
Count to 100 by ones and by tens.
Grade: K
Know number names and the count sequence. Count to 100 by ones and by tens.
Grade: K
Count to 100 by ones and by tens.
Grade: K
Know number names and recognize patterns in the counting sequence by: 1. Counting to 100 by ones. 2. Counting to 100 by tens.
Grade: K
Count forward by ones and tens to 100.
No supported goals.
Grade: K
The student will count forward to 100 and backward from 10.




I CAN statement


Disable/enable background music.

  • On
  • Off
Sound effects

Disable/enable sound effects while selecting an item.

  • On
  • Off

I CAN understand that there are sounds when I choose an item.

Select hand
  • Left
  • Right
Time to select item

Time to remain stable to select an item.

  • 0.5 sec
  • 1 sec
  • 1.5 sec
  • 2 secs
  • 2.5 secs
  • 3 secs

I CAN select the “Play” button with my left hand.


Time each question lasts. 

  • 1 min
  • 2 mins
  • 3 mins

I CAN answer questions that last and change every 2 min. 

Content language

Choose the language of the game content.

  • English
  • Greek
  • Spanish

I CAN read game instructions in English.

Audio message

“Audio message” pronounces the sound of verbal messages. 

  • On
  • Off

I CAN understand an instruction as described with an audio message and collect the correct items that matches to it. 

Power Up

“Power up” gives extra fun to the game because the child can fly and collect only correct items.

  • On
  • Off

I CAN fly and collect all the spaceships with 6 objects.


This option sets the complexity of the stage and makes the game more challenging by changing the speed of the falling items.

Adjust the speed according to the need of the child.

  • Slow
  • Normal
  • Fast

I CAN win at a game in Fast level speed that demands good visual perception, full body movement control and good response to visual instructions.

Game category

Game mode allows teachers to choose whether a child will practice with numbers or emotions.

  • Counting
  • Emotions

I CAN collect spaceships with 8 objects.


Category is enabled when Game mode selected is “Counting” and allows teachers to choose which numbers’ layout the child will practice.

  • Ten frame
  • Circle
  • Dice

I CAN collect spaceships with 6 objects displayed in a circle layout.

Choose items

Choose numbers” defines the number of questions (each question is a specific number or image with emotion that the teacher/therapist selects) that the child will be called to practice.

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • Angry
  • Confused
  • Happy
  • Nervous
  • Sad
  • Shy
  • Sick
  • Sleepy

I CAN collect happy faces.


Pie chart data & Statistics


This shows statistics on the amount of time the student spent on the game, on the number of correct, wrong and missed items and the success rate.


Also, it depicts student’s tries analytically.