Set in a watery imaginary setting, this game helps a student to learning and practice identifying words with specific letter sounds and sound-spellings. It improves phonemic awareness providing practice in hearing and identifying individual sounds-phonemes--in spoken words. With this game, students become aware of how the sounds in words work. Students must recognize which words in a set of words start or contain a specific phoneme sound as well as to identify words that rhyme with a given one. The student grabs the right answer out of the water.
The teacher can choose the sounds (e.g. specific consonant or specific long/short vowel) that the will student will practice. The student listens to that sound, recognizes the letter and selects the word(s) that begin with or contain that letter and sound. Students improve their letter identification and phonemic awareness skills as well as sharpen their memory skills. Students understand that letters and letter patterns represent the sounds of spoken language. The teacher can also set practice identifying rhyming word(s) to a given one.
This game also promotes visual-motor perception. The student appears in a room filled with water and there are 3 options of words that can be chosen by either hitting with the hands or kicking.
Are you ready to get splashed and hit or kick words?
Disable/enable background music.
Disable/enable sound effects while selecting an item.
I CAN understand that there are sounds when I choose an item.
I CAN select the “Play” button with my left hand.
Time to remain stable to select an item.
Reduce the time if the child shows stability.
I CAN select the “Play Button”, keeping my hand stable for 3 seconds.
Time available to complete a question.
Disable if the student feels pressure.
I CAN complete 1 question within 1 min.
The teacher can select the number of questions for the student to play.
I CAN answer 3 questions correctly.
Choose the language of the game content.
I CAN read the words in English.
Choose the type of game that the child is called to practice.
I CAN practice with spelling patterns.
Enable or disable game lives.
Game lives are the three green lights on the top left of the screen.
I CAN understand my mistakes when the game lives decrease.
This checkbox shows the rhyming word in a textbox.
I CAN read the rhyming word I hear, as well.
Phonics category allow teachers to match students’ needs with content available in the game.
I CAN practice with vowels.
Choose the correct answers that the child should give per question.
I CAN recognize 2 words rhyming in _ee.
Choose the vowel or consonant sounds that the child is called to practice.
I CAN recognize words starting with -m.
Choose the spelling pattern / patterns that the child is called to practice with.
I CAN recognize rhyming words.
Pie chart data
This shows statistics on the number of questions that a child completed correctly, wrongly and the unanswered questions as well as the success rate. Also, we can see the total time spent while playing the game.
This shows the amount of time the student spent on each question, the available correct answers as well as depicts student’s attempts analytically.