### Zoko Write

The “Zoko Write” game makes letter tracing fun and easy for young students.  It is designed to help students learn how to recognize and write uppercase letters and/or numbers as well as improve their eye-hand coordination.

Students are taught to trace a letter by helping a mole-rat avatar named Zokor to dig a route for collecting apples.  The route appears step by step according to the stroke order. Thus, the student needs to drag Zokor and carefully help it dig the trail for reaching an apple by the shortest undug path. Zokor has to avoid going to the edges of the field, because it will lose stamina while trying to dig. Also, if Zokor does not follow the shortest undug path for reaching an apple, it might get trapped.

Therapists and/or teachers can start students to start practicing with straight letters, then curvy ones, and end with diagonals, traceable characters.    They can also set time limits for each writing task.

Ready to trace letters and numbers and help Zokor quickly collect as many apples as possible?

## Supported goals in Common CoreCaliforniaFloridaNevadaNew YorkNorth CarolinaPennsylvaniaSouth CarolinaTenesseeTexasVirginia

CCSS.MATH.CONTENT.K.CC.A.3
Math
Write numbers from 0 to 20. Represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects).
CCSS.ELA-LITERACY.L.K.1.A
ELA
Print many upper- and lowercase letters.
CCSS.ELA-LITERACY.W.PK.6
ELA
With guidance and support, explore a variety of digital tools to produce and publish writing; collaborate with peers.
CA.MATH.K.CC.3
Math
Know number names and the count sequence. Write numbers from 0 to 20. Represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects).
CA.ELA.K.L.1a
ELA
Print many upper- and lowercase letters.
OEL.FL.ELA.PK.W.6
ELA
With guidance and support, explore a variety of digital tools to produce and publish writing; collaborate with peers.
MAFS.K.CC.1.AP.3c
Math
Write or select the numerals 1–10
LAFS.K.L.1.AP.1a
ELA
Print many upper‐ and lowercase letters.
NVAC.MATH.K.CC.A.3
Math
Know number names and the count sequence. Write numbers from 0 to 20. Represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects).
NVAC.ELA.K.L.1a
ELA
Print many upper- and lowercase letters.
NY.ELA.K.L.1a
ELA
Print many upper- and lowercase letters.
NY.MATH.K.CC.3
Math
Write numbers from 0 to 20. Represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects).
NY.ELA.PK.W.6
ELA
With guidance and support, explore a variety of digital tools to produce and publish writing; collaborate with peers.
NC.MATH.K.CC.3
Math
Write numbers from 0 to 20. Represent a number of objects with a written numeral 0-20, with 0 representing a count of no objects.
NC.ELA.K.RF.2
ELA
Print upper- and lowercase letters.
PA.CC.ELA-LITERACY.W.PK.6
ELA
With guidance and support, explore a variety of digital tools to produce and publish writing; collaborate with peers.
PA.CC.ELA-LITERACY.L.K.1.A
ELA
Print many upper- and lowercase letters.
PA.CC.MATH.K.CC.A.3
Math
Write numbers from 0 to 20. Represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects).
SC.ELA.PK.W.6
ELA
With guidance and support, explore a variety of digital tools to produce and publish writing; collaborate with peers.
SC.ELA.K.W.RC.6.2
ELA
Print upper-and lower-case letters.
SC.MATH.K.NS.3
Math
Read numbers from 0 – 20 and represent a number of objects 0 – 20 with a written numeral.
No supported goals.
TEKS.ELAR.K.2.E
ELA
Develop handwriting by accurately forming all uppercase and lowercase letters using appropriate directionality.
TEKS.ELARPK.W.6
ELA
With guidance and support, explore a variety of digital tools to produce and publish writing; collaborate with peers.
TEKS.MATH.K.2.B
Math
Read, write, and represent whole numbers from 0 to at least 20 with and without objects or pictures.
VASOL.ELA.K.W.10a
ELA
The student will print capital and lowercase letters of the alphabet independently.

## Settings

### I CAN statement

Music

Disable/enable background music.

• On
• Off
Sound effects

Disable/enable sound effects while selecting an item.

• On
• Off

I CAN understand that there are sounds when I choose an item.

Select hand
• Left
• Right

I CAN select the “Play” button and the character with my left hand.

Time to select item

Time to remain stable to select an item.

Reduce the time if the child shows stability.

• 0.5 sec
• 1 sec
• 1.5 sec
• 2 secs
• 2.5 secs
• 3 secs

I CAN keep my hand stable in an upright position for 3 seconds to pick the character.

Timer

Time available to complete the hand writing of a character.

Disable if the student feels pressure.

• On
• Off

I CAN trace a letter in 30 seconds.

Timer value
• 10 secs
• 20 secs
• 30 secs
• 40 secs
Game lives

Enable or disable game lives.

Game lives are the three little hearts in the top left corner of the screen.

• On
• Off

I CAN notice that a heart disappears each time I lose all my stamina (left corner at the bottom of the screen).

I CAN play the game with game lives.

Content language
• English
• Greek
• Spanish
Audio message
• On
• Off
Help
• On
• Off
Characters

Choose the type of characters that the child is called to handwrite.

• a
• b
• c
• d
• e
• f
• g
• h
• i
• j
• k
• l
• m
• n
• o
• p
• q
• r
• s
• t
• u
• v
• w
• x
• y
• z
• 0
• 1
• 2
• 3
• 4
• 5
• 6
• 7
• 8
• 9

I CAN trace with my hand a set of capital letters.

## Reports

Pie chart data

This shows statistics on the number of characters that a child completed correctly, the number of completed characters with tries as well as of incomplete characters. Also, we can see the total time spent while playing the game.

Graph data

·      This shows the amount of time the student spent on each character.

·      The educator/teacher can see the student’s handwriting at each specific character which might reveal possible misconceptions and certain patterns of cases, where the student faces difficulties.