An essential part of the math curriculum is to have their students effectively represent key data through pictograms, block graphs and bar charts. Dr. Grafoo offers a math game that uses simulated real-life information to help students convey important facts using visually engaging graphs and charts that represent data in a clear and comprehensible way. This game is aligned with the K-3 Measurement and Data (MD) category of standards for mathematics.
While playing, students can become more familiar and practice how to turn table representations of data and tallies into a bar graph, pictogram or line plot and then analyze results. Data and other relevant information come from simple everyday items that children should be familiar with such as cereal boxes, fruits, beads and more. As a result, the student can then successfully input these items into fun graph displays.
With Dr. Grafoo, teachers can provide an individualized and creative learning session by selecting tasks for the student to complete such as:
Teachers can also choose specific features based on the student’s needs for motor skills development. These include making the interaction mode a grab and move format or a time delay. Other modifying features include the duration of each graphing activity and the amount of questions to ask. Additionally, educators can enrich the learning experience by asking specific questions from the chart to relate the data in the headings to real life experiences students can have. This action encourages a discussion to identify possible uses of the statistics represented. This movement-based learning activity game provides fundamental benefits to the student by reinforcing mathematical learning regarding graphing data while also improving fine motor skills, critical thinking and cognitive skills.
Who is ready to explore the wonderful world of graphs and charts with Dr. Grafoo?
Disable/enable background music.
Disable/enable sound effects while selecting an item.
I CAN understand that there are sounds when I choose an item.
Time to remain stable to select an item.
I CAN select the “Play Button”, keeping my hand stable for 3 seconds.
Time available to complete each question.
Disable if the student feels pressure.
I CAN create a bar graph within 1 minute.
Interaction mode allows teachers to select the action that students should practice on. It can be Grab when students grab the tubes or Delay when students select tubes by keeping their hand steady over them in order to fill them with liquid or images.
I CAN grab a tube.
Enable or disable game lives.
“Game lives” option is depicted by the 3 light bulbs on the top left corner and the stamina bar at the bottom of the screen.
I CAN notice that I lose stamina each time I place wrongly a value.
I CAN play the game with game lives (stamina).
This shows how many questions the students have to answer per game.
I CAN draw and create 5 line plots.
Choose the language of the game content.
I CAN read the questions and data table information in English.
Choose the type of exercise that the child is called to practice.
I CAN create a bar graph.
Choose the direction of the tubes that the child is called to practice with.
I CAN create a picture graph in a vertical direction.
Adjust the range to match the student’s abilities.
I CAN use “Scaled” data range and understand how to create a picture graph with a “key = 3”.
This shows the number of bars that a student will practice in the game.
I CAN create a bar graph with 4 horizontal tubes.
Choose the graph representation that the child is called to practice with.
I CAN understand data that is set in the form of a table with tallies.
This option enables the exercise of drawing a data and labeling it.
I CAN draw a graph and add key details such as the title of its axis.
Pie chart data & Statistics
This shows statistics on the total time of game play and on the number of correct, correct with tries and unanswered questions. Also, we can see the success rate.
Information about each question is shown as well.
This shows the amount of time the student spent on each question, the solution of each graph and the answers given for the labeling step and the matching step as well.