“Quarry Bam” is a game for teaching a child to communicate by coordinating physical movements according to language, gesture and posture questions. It aims at increasing a child’s attention to Yes/No questions about emotions/feelings, spatial orientation of shapes as well as math operations and properties (distributive and associative).
The child needs to make hand symmetrical movements for moving the lever and putting it at the correct box that will sparkle an explosion while promoting bilateral coordination.
The teacher/therapist can choose the set of questions that a child will be called to answer, i.e. about emotions, spatial orientation of shapes and math operations/properties. Thus, the teacher/therapist can benefit from this game by strengthening children’s understanding of emotions, spatial orientation and math operations/properties.
Are you ready to make explosions?
Disable/enable background music
Disable/enable sound effects while selecting an item.
I CAN understand that there are sounds when I choose an item.
I CAN select the “Play Button” with my left hand.
Time to remain stable to select an item.
Reduce time if the child shows stability.
I CAN stay stable in an upright position for 3 seconds to select an item.
Interaction mode allows teachers to choose the way with which students will interact with the lever and choose the correct answer. It can be “Time Delay” when the child needs to keep both hands stable on top of the box, in order to give an answer. The “Push Down” option allows students to move their hands on top of the box and then push down the lever into the box in order to trigger the explosion or not, based on the answer.
I CAN move both my hands left or right over the boxes, keeping them stable in a parallel position. Also, I CAN push down my hands simultaneously in order to trigger an explosion.
Time available to choose an answer Yes/No for each question. Disable if the student feels pressure.
I CAN answer 1 question in 10 sec.
Teachers can determine if the questions will concern the orientation of objects, emotions or different types of mathematical equations with distributive or associative properties.
I CAN recognize a facial expression and decide yes or no whether the emotion of the question matches the emoticon I see in the game.
This show the number of questions that a student will practice in the game.
I CAN answer 5 questions correctly.
Enable or disable game lives.
Game lives are the three little hearts in the middle of the screen.
I CAN notice that a heart disappears each time I am wrong.
I CAN play the game with game lives.
Choose the language of the game content.
I CAN read and hear the messages in Spanish.
“Audio message” narrates the question messages.
I CAN understand an audio message instruction and decide the correct answer according to it.
This shows statistics of how many times the student gave correct and wrong answers as well as no answer. The Time is shown on the top right corner.
The educator/teacher can see the student’s answer at each specific question which might reveal possible misconceptions and certain patterns of cases (e.g. understanding the emotion of happiness) where that the student faces difficulties.
This shows the amount of time the student spent on each question and the result of each try.