Quarry Bam

“Quarry Bam” is a game for teaching a child to communicate by coordinating physical movements according to language, gesture and posture questions. It aims at increasing a child’s attention to Yes/No questions about emotions/feelings, spatial orientation of shapes as well as math operations and properties (distributive and associative).

The child needs to make hand symmetrical movements for moving the lever and putting it at the correct box that will sparkle an explosion while promoting bilateral coordination.

The teacher/therapist can choose the set of questions that a child will be called to answer, i.e. about emotions, spatial orientation of shapes and math operations/properties. Thus, the teacher/therapist can benefit from this game by strengthening children’s understanding of emotions, spatial orientation and math operations/properties.

Are you ready to make explosions?

Supported goals in

CCSS.MATH.CONTENT.K.G.A.1
Math
Grade: K
Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
CCSS.MATH.CONTENT.3.NBT.A.2
Math
Grade: 3
Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.
CCSS.MATH.CONTENT.1.NBT.C.4
Math
Grade: 1
Add within 100, including adding a two-digit number and a one-digit number, and adding a two-digit number and a multiple of 10, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used. Understand that in adding two-digit numbers, one adds tens and tens, ones and ones; and sometimes it is necessary to compose a ten.
CCSS.MATH.CONTENT.3.OA.B.5
Math
Grade: 3
Apply properties of operations as strategies to multiply and divide.
CCSS.MATH.CONTENT.2.NBT.A.1
Math
Grade: 2
Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones.
CA.MATH.3.OA.5
Math
Grade: 3
Understand properties of multiplication and the relationship between multiplication and division. Apply properties of operations as strategies to multiply and divide. Examples: If 6 ? 4 = 24 is known, then 4 ? 6 = 24 is also known. (Commutative property of multiplication.) 3 ? 5 ? 2 can be found by 3 ? 5 = 15 then 15 ? 2 = 30, or by 5 ? 2 = 10 then 3 ? 10 = 30. (Associative property of multiplication.) Knowing that 8 ? 5 = 40 and 8 ? 2 = 16, one can find 8 ? 7 as 8 ? (5 + 2) = (8 ? 5) + (8 ? 2) = 40 + 16 = 56. (Distributive property.) (Students need not use formal terms for these properties.)
CA.MATH.1.NBT.4
Math
Grade: 1
Use place value understanding and properties of operations to add and subtract. Add within 100, including adding a two-digit number and a one-digit number, and adding a two-digit number and a multiple of 10, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used. Understand that in adding two-digit numbers, one adds tens and tens, ones and ones; and sometimes it is necessary to compose a ten.
CA.MATH.K.G.1
Math
Grade: K
Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres). Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
CA.MATH.3.NBT.2
Math
Grade: 3
Use place value understanding and properties of operations to perform multi-digit arithmetic. Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction. (A range of algorithms may be used.)
MAFS.3.NBT.1.2
Math
Grade: 3
Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.
MAFS.1.NBT.3.4
Math
Grade: 1
Add within 100, including adding a two-digit number and a one-digit number, and adding a two-digit number and a multiple of 10, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used. Understand that in adding two-digit numbers, one adds tens and tens, ones and ones; and sometimes it is necessary to compose a ten.
MAFS.3.OA.2.5
Math
Grade: 3
Apply properties of operations as strategies to multiply and divide. Examples: If 6 ? 4 = 24 is known, then 4 ? 6 = 24 is also known. (Commutative property of multiplication.) 3 ? 5 ? 2 can be found by 3 ? 5 = 15, then 15 ? 2 = 30, or by 5 ? 2 = 10, then 3 ? 10 = 30. (Associative property of multiplication.) Knowing that 8 ? 5 = 40 and 8 ? 2 = 16, one can find 8 ? 7 as 8 ? (5 + 2) = (8 ? 5) + (8 ? 2) = 40 + 16 = 56. (Distributive property.)
MAFS.K.G.1.1
Math
Grade: K
Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
NVAC.MATH.3.OA.B.5
Math
Grade: 3
Understand properties of multiplication and the relationship between multiplication and division. Apply properties of operations as strategies to multiply and divide. Examples: If 6 ? 4 = 24 is known, then 4 ? 6 = 24 is also known. (Commutative property of multiplication.) 3 ? 5 ? 2 can be found by 3 ? 5 = 15 then 15 ? 2 = 30, or by 5 ? 2 = 10 then 3 ? 10 = 30. (Associative property of multiplication.) Knowing that 8 ? 5 = 40 and 8 ? 2 = 16, one can find 8 ? 7 as 8 ? (5 + 2) = (8 ? 5) + (8 ? 2) = 40 + 16 = 56. (Distributive property.) (Students need not use formal terms for these properties.)
NVAC.MATH.3.NBT.A.2
Math
Grade: 3
Use place value understanding and properties of operations to perform multi-digit arithmetic. Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction. (A range of algorithms may be used.)
NVAC.MATH.1.NBT.C.4
Math
Grade: 1
Use place value understanding and properties of operations to add and subtract. Add within 100, including adding a two-digit number and a one-digit number, and adding a two-digit number and a multiple of 10, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used. Understand that in adding two-digit numbers, one adds tens and tens, ones and ones; and sometimes it is necessary to compose a ten.
NVAC.MATH.K.G.A.1
Math
Grade: K
Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres). Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
NY.MATH.1.NBT.4
Math
Grade: 1
Add within 100, including adding a two-digit number and a one-digit number, and adding a two-digit number and a multiple of 10, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used. Understand that in adding two-digit numbers, one adds tens and tens, ones and ones; and sometimes it is necessary to compose a ten.
NY.MATH.K.G.1
Math
Grade: K
Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
NY.MATH.3.OA.5
Math
Grade: 3
Apply properties of operations as strategies to multiply and divide.2 Examples: If 6 ? 4 = 24 is known, then 4 ? 6 = 24 is also known. (Commutative property of multiplication.) 3 ? 5 ? 2 can be found by 3 ? 5 = 15, then 15 ? 2 = 30, or by 5 ? 2 = 10, then 3 ? 10 = 30. (Associative property of multiplication.) Knowing that 8 ? 5 = 40 and 8 ? 2 = 16, one can find 8 ? 7 as 8 ? (5 + 2) = (8 ? 5) + (8 ? 2) = 40 + 16 = 56. (Distributive property.)
NY.MATH.3.NBT.2
Math
Grade: 3
Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.
NC.MATH.1.NBT.4
Math
Grade: 1
Using concrete models or drawings, strategies based on place value, properties of operations, and explaining the reasoning used, add, within 100, in the following situations: 1. A two-digit number and a one-digit number, 2. A two-digit number and a multiple of 10
NC.MATH.K.G.1
Math
Grade: K
Describe objects in the environment using names of shapes, and describe the relative positions of objects using positional terms.
NC.MATH.3.NBT.2
Math
Grade: 3
Add and subtract whole numbers up to and including 1,000. 1. Use estimation strategies to assess reasonableness of answers. 2. Model and explain how the relationship between addition and subtraction can be applied to solve addition and subtraction problems. 3. Use expanded form to decompose numbers and then find sums and differences.
SC.MATH.K.G.1
Math
Grade: K
Describe positions of objects by appropriately using terms, including below, above, beside, between, inside, outside, in front of, or behind.
SC.MATH.1.NSBT.4
Math
Grade: 1
Add through 99 using concrete models, drawings, and strategies based on place value to: add a two-digit number and a one-digit number, understanding that sometimes it is necessary to compose a ten (regroup) or based on place value to: add a two-digit number and a multiple of 10.
SC.MATH.3.ATO.5
Math
Grade: 3
Apply properties of operations (i.e., Commutative Property of Multiplication, Associative Property of Multiplication, Distributive Property) as strategies to multiply and divide and explain the reasoning
SC.MATH.3.NSBT.4
Math
Grade: 3
Read and write numbers through 999,999 in standard form and equations in expanded form.
No supported goals.
VASOL.MATH.4.PFA.16a
Math
Grade: 4
The student will recognize and demonstrate the meaning of equality in an equation.
VASOL.MATH.4.PFA.16b
Math
Grade: 4
The student will investigate and describe the associative property for addition and multiplication
VASOL.MATH.3.PFA.20b
Math
Grade: 3
The student will identify examples of the identity and commutative properties for addition and multiplication.
VASOL.MATH.2.CE.6a
Math
Grade: 2
The student, given two whole numbers whose sum is 99 or less, will estimate the sum.
VASOL.MATH.3.PFA.20a
Math
Grade: 3
The student will investigate the?identity and the commutative properties for addition and multiplication.
VASOL.MATH.K.G.12
Math
Grade: K
The student will describe the location of one object relative to another (above, below, next to) and identify representations of plane geometric figures (circle, triangle, square, and rectangle) regardless of their positions and orientations in space.
VASOL.MATH.2.CE.6b
Math
Grade: 2
The student, given two whole numbers whose sum is 99 or less, will find the sum, using various methods of calculation.
VASOL.MATH.5.PFA.19
Math
Grade: 5
The student will investigate and recognize the distributive property of multiplication over addition.
VASOL.MATH.3.CE.4
Math
Grade: 3
The student will estimate solutions to and solve single-step and multistep problems involving the sum or difference of two whole numbers, each 9,999 or less, with or without regrouping.

Settings

Setting

Options

I CAN statement

Music

Disable/enable background music

  • On
  • Off
Sound effects

Disable/enable sound effects while selecting an item.

  • On
  • Off

I CAN understand that there are sounds when I choose an item.

Select hand
  • Left
  • Right

I CAN select the “Play Button” with my left hand.

Time to select item

Time to remain stable to select an item.

Reduce time if the child shows stability.

  • 0.5 sec
  • 1 sec
  • 1.5 sec
  • 2 secs
  • 2.5 secs
  • 3 secs

I CAN stay stable in an upright position for 3 seconds to select an item.

Interaction type
  • Both hands
  • One hand
  • Both hands (Stick to bar)
  • One hand (Stick to bar)
Interaction mode

Interaction mode allows teachers to choose the way with which students will interact with the lever and choose the correct answer. It can be “Time Delay” when the child needs to keep both hands stable on top of the box, in order to give an answer. The “Push Down” option allows students to move their hands on top of the box and then push down the lever into the box in order to trigger the explosion or not, based on the answer.

  • Time delay
  • Push down

I CAN move both my hands left or right over the boxes, keeping them stable in a parallel position. Also, I CAN push down my hands simultaneously in order to trigger an explosion.

Timer

Time available to choose an answer Yes/No for each question. Disable if the student feels pressure.

  • On
  • Off

I CAN answer 1 question in 10 sec.

Timer value
  • 10 secs
  • 20 secs
  • 30 secs
  • 40 secs
Category

Teachers can determine if the questions will concern the orientation of objects, emotions or different types of mathematical equations with distributive or associative properties. 

  • Orientation
  • Emotions
  • Distributive property
  • Associative property of addition
  • Associative property of subtraction
  • Associative property of multiplication
  • Tens
  • Tens - ones
  • Hundreds
  • Hundreds - tens - ones

I CAN recognize a facial expression and decide yes or no whether the emotion of the question matches the emoticon I see in the game.

Number of questions

This show the number of questions that a student will practice in the game.

  • 5 questions
  • 10 questions

I CAN answer 5 questions correctly. 

Game lives

 

Enable or disable game lives.

Game lives are the three little hearts in the middle of the screen.

  • On
  • Off

I CAN notice that a heart disappears each time I am wrong.

I CAN play the game with game lives.

Content language

Choose the language of the game content.

  • English
  • Greek
  • Spanish

I CAN read and hear the messages in Spanish.

Audio narration

“Audio message” narrates the question messages.

  • On
  • Off

I CAN understand an audio message instruction and decide the correct answer according to it.

Reports

This shows statistics of how many times the student gave correct and wrong answers as well as no answer. The Time is shown on the top right corner.

The educator/teacher can see the student’s answer at each specific question which might reveal possible misconceptions and certain patterns of cases (e.g. understanding the emotion of happiness) where that the student faces difficulties.

This shows the amount of time the student spent on each question and the result of each try.