In the “Sea Formuli” game, a student is asked to discover the missing factor or operator in an equation relating three numbers. By making movements of both hands together, the student needs to move the jellyfish with the correct number or operator into the empty basket thus filling-in the equation.
This game promotes algebraic thinking. The teacher can choose whether the child will solve problems when a number is missing from a specific operation with numbers within a given numeric range for example, 0-20. The teacher can set the operant (addition, subtraction, etc.) to be missing so that the student will need to identify how the three numbers are related. The teacher/therapist can also adjust the timer for the completion of the problem-solving task.
This game fosters immersion in the game and engagement as students can see their own real image in the game scenery. Also, the teacher can choose whether the child will make movements of both hands together thus promoting bilateral coordination or the student will practice hand movement (with grab & move or time-delay) from the top to bottom thus strengthening concentration and high-low hand movement efficiency.
Are you ready to dive into the sea and drive the jellyfishes to the empty baskets?
Disable background music.
Disable/enable sound effects.
I CAN understand that there are sounds when I pick a correct or a wrong jellyfish.
I CAN move a jellyfish with my left hand.
Time to remain stable to select a jellyfish.
Reduce the time if the child shows arm stability & good eye-hand coordination.
I CAN hold my right hand still for 3 seconds.
Disable this to allow students to think without time constraints.
Adjust the timer from 10 – 40 seconds to help students in time management.
I CAN pick a correct jellyfish within the time limit.
I CAN finish the task on time.
Disable this to continue playing without losing lives when making mistakes.
I CAN learn that if I get an answer wrong, my game lives will be decreased.
Set how many questions you want the students to practice.
I CAN answer 5 questions about subtraction.
I CAN stay focused for 10 questions.
Interaction mode allows teachers to select the action that students should practice on. It can be Grab and move when students grab a jellyfish and move it into the correct basket, Grab when the student only grabs the jellyfish, Delay and move when students select a jellyfish without grabbing and move it into the correct basket, Delay only when students select a jellyfish without grabbing, Push with one hand when students push a jellyfish and direct it to the correct basket and Push with both hands allows students to push and direct the jellyfish with his both hands.
I CAN understand that I CAN grab and move my selected answer to the right spot.
Set the missing item you want the students to mentally calculate.
I CAN perform mental math.
Select type of math operation for the problems that students will be asked to solve: addition, subtraction, multiplication, and division .
I CAN perform mental math on addition.
This option makes it harder perform mental operations using various strategies.
I CAN perform addition operations using the enumeration strategy.
Move the equal sign to the left or right of the question.
I CAN understand the maintenance of equality, that is not affected by the movement of the equality sign.
I CAN perform operations using multiples of 10.
Pie chart data
This shows statistics on the number of questions that a child completed correctly, the number of wrongly answered questions as well as the number of unanswered questions. Also, we can see the total time spent while playing the game.
Graph data
· This shows the amount of time the student spent on each equation.
· The educator/teacher can see the student’s answer at each specific question which might reveal possible misconceptions and certain patterns of cases where that the student faces difficulties.