Seishin

The “Seishin” game aims at the stimulation of the senses via melody production and allows free motion-based interaction with musical strings without the existence of rules or the demand for intellectual functioning. 

It provides socialization opportunity for up to three children who can simultaneously interact with the musical strings and produce melodies. The teacher can set up the scene so that 1 to3 rows of musical strings could appear thus configuring the number of audiovisual stimuli.

The ultimate goal is to promote a sense of enjoyment and a relief from tension and pressure, with consequent improvement in general behavior. This game could be used for increasing attention and higher rates of positive emotion as well as an introductory activity for children

to understand the motion-based interaction and how a direct movement of the child can affect a virtual object (in the case of avatar).

 

Are you ready to freely move your hands and create melodies?

Settings

Setting

Options

I CAN statement

Select hand

The child use both hands in this game.

  • Left
  • Right

I CAN select the button “Play” with my left hand.

Time to select item

Time for the hand to remain stable in order to select the “Play” button.

Reduce the time if the child shows arm stability

  • 1 sec
  • 1.5 sec
  • 2 secs
  • 2.5 secs
  • 3 secs

 

I CAN hold my right hand still for 1,5 seconds to select the “Play” button.

Timer

Teachers select the duration of the game- play.

Disable this if the student wants to interact with strings for a long time.

  • On
  • Off

I CAN enjoy producing melodies and feel relaxed for 5 minutes.

Timer value
  • 1 min
  • 2 mins
  • 3 mins
  • 4 mins
  • 5 mins
Rows of musical strings

Choose the rows and consequently the number of musical stings that will appear on screen for offering more or less audio-visual stimuli. 

  • 1
  • 2
  • 3

I CAN let my creativity flow by producing melodies when interacting with 3 different rows of musical strings.

Reports

Pie chart data

·      This shows the total number of children that had been active during the duration of game-play.

·      The duration of game-play is displayed into the green box of the right corner.

Graph data

·      This shows how much time, each one of the students had been active during the game-play.

In this case, the student who entered first into the game scenery and the reaction time is shown on the top of the chart (61s).