In the “Shape in Place” game, a student composes simple 2D shapes to form larger shapes and real-world objects. They must drag a shape and drop it at the appropriate slot. This colored picture puzzle helps children expand their vocabulary, recognition of shapes and reinforces their ability to categorize and to place different shapes for creating real-world image representations of a boat, a house, a van, a sky-rocket, etc. This strengthens problem solving, concentration, and gross motor skills such as grabbing, middle-line crossing and hand stability. When students attempt to position a shape in its place, it will only fit if it is properly put in the right space.
The game can be made even easier by activating the “help option” meaning that the puzzle piece and the related position, where the piece goes, will be highlighted for few seconds thus guiding the student.A shape can be picked and dragged by a student either with grab & move interaction style or with time-delay selection and movement. The teacher/therapist can choose the interaction style that is compatible with a student's motor skills level.
The teacher/therapist can adjust the timer for the completion of the given composing task. Also, students are asked to complete various images depending on their interests such that they learn to place different objects into different containers.
Are you ready to create brightly coloured pictures?
Disable/enable background music.
Disable/enable sound effects while selecting an item.
I CAN understand that there are sounds when I choose an item.
I CAN select the “Play” button with my left hand.
Time to remain stable to select an item.
Reduce the time if the child shows stability.
I CAN keep my hand stable in an upright position for 3 seconds to pick a shape.
A shape can be picked and dragged either by the child with grab & move interaction style or time-delay selection and move. The teacher/therapist can choose the interaction style that is compatible with a child's motor skills.
I CAN hold my hand stable on top of a shape in order to pick it and drag it to the right slot. Also, I CAN grab the shape and move it to the slot.
Time available to complete an image by placing all the shapes into the right slots.
Disable this if a student feels pressure.
I CAN complete an image within 1 minute.
Enable or disable game lives.
Game lives are the three little hearts in the top right corner of the screen.
I CAN notice that a heart disappears each time I am wrong.
I CAN play the game with game lives.
It is enabled after a certain period of idle time or after three wrong attempts in a row. The puzzle piece and the related hole, where the piece goes will be highlighted for few seconds, thus guiding the child.
I CAN get helped in case I cannot identify a right match for shape and slot.
Children are asked to complete various objects depending on their interests such that they learn to place different shapes into different slots.
I CAN place different shapes into the correct slots and create a dinosaur.
Pie chart data
This shows statistics on the number of objects the child completed correctly, the number of incomplete objects and the total number of correct and wrong attempts. Also, we can see the total time spent playing.
This shows the amount of time that the student spent on each object and presents the object’s original screen.
The educator/teacher can see in detail the student’s choices for each specific shape which might reveal possible misconceptions and certain patterns of cases, where the student faces difficulties.