In the game “Space Motif” planets and space objects that differ by color or shape are scattered on the screen. The child is asked to recognize a given pattern and repeat it by carefully moving the planets and space objects into a tube. The child needs to develop good eye-hand coordination skills in order to avoid collisions between the planet which is being moved and the others that exist on the screen.
The teacher/therapist can make game quite challenging by setting time limits and/or adding an extra obstacle in the form of black hole which can pull down a planet or space object that hits on it. The level of complexity of the patterns can be adapted to the level of the player by choosing the appropriate game settings.
Are you ready to arrange planets and space objects in a specific order?
Disable/enable background music.
Disable/enable sound effects.
I CAN understand that there are sounds when I choose an object.
I CAN move an object with my left hand.
Time to remain stable to select an object.
Reduce the time if the child shows arm stability.
I CAN hold my right hand still for 3 seconds to an item.
The black hole is moving up and down near the tube. It will collide with the object.
I CAN move or pause my movement to avoid crashing with the moving black hole to improve motor planning.
Make the game more challenging by changing the speed.
Adjust the speed according to the need of the child.
I CAN move my object away from the black hole.
I CAN plan the movement of my object to avoid the black hole.
I CAN anticipate the movement of the black hole.
Time to finish recreating the replica patterns.
I CAN place objects in the tube in 4 minutes.
Disable this to stop objects from colliding with one another and making the eye-hand coordination activities less challenging.
I CAN start again if my object collided.
I CAN perform accurate hand movement by enabling/disabling crashes/collisions among objects.
Decide which pattern the student needs to follow and creates the replica
I CAN distinguish colours or/and shapes in a motif.
The teacher can decide upon the number of items in a pattern. The bigger number of items the more challenging the exercise becomes
I CAN recognize motifs of 2/3/4 space objects.
Pie chart data
The Level of the game is shown on the left and the Time is on the right.
The selected settings show whether the task is more or less challenging for the students.
The teacher can monitor the Time that the student spent during each session.
The data shows the Motif that the student has to make a replica
It will show items that the student wrongly selected.
The teacher can identify patterns that repeatedly happened during sessions.