Spot On is a great game for build-a-word and build-a-sentence activities. It is a wonderful vocabulary-focused learning game for promoting word recognition and spelling skills as well as students’ abilities to produce complete simple sentences. Besides being fun, it helps students get more familiar with common patterns associated with spoken English.
The students are asked to glue the letters or words, that appear on boxes which have been scrambled up on a game board, in the correct order to make a word or sentence. They should strengthen their movement skills and spatial awareness strategies to quickly navigate on the game board and successfully create words by picking up boxes quickly and placing them on the appropriate spot.
The teacher can select the preferred learning task, i.e. word unscramble or creation of complete simple sentences. The word unscrambler lets the student practice some of the most common words in academic vocabulary—words for K-4. Each word can consist of up to six letters.
In the case of the task for producing simple grammatically correct and meaningful sentences, students learn to recognize punctuation and capitalization prompts for declarative, interrogative, imperative, and exclamatory sentences as well as to make use of how basic sight words, such as we, I, she, he, run, will, by, can, etc. that could appear on some boxes could be used in sentences.
Moreover, the teacher could select a “non-academic” game type that improves students’ visual motor integration and executive functions. Students, during this “Tower of Hanoi puzzle”, are called to move three boxes from one spot over to a third spot keeping the same sequence of colors using a second empty spot as scaffold.
Finally, teachers can also specify the number of questions, the duration for answering each question as well as the existence of game lives, thus adjusting the game to the teaching and learning needs.
Are you ready to play this mind-bending game and quickly move around and place boxes in the correct order?
Disable/enable background music.
Disable/enable sound effects while selecting an item.
I CAN understand that there are sounds when I choose an item.
I CAN select the “Play” button with my left hand.
Time to remain stable to select an item.
Reduce the time if the child shows stability.
I CAN keep my hands stable for 3 seconds to pick up the box.
Time available to complete a question.
Disable if the student feels pressure.
I CAN build a word or a sentence in 1 min.
Enable or disable game lives.
Game lives are the three flowers at the bottom of the screen.
I CAN notice that a flower disappears each time I build wrongly a word or a sentence.
I CAN play the game with game lives.
Choose the language of the game content.
I CAN read the messages in English.
Choose the type of exercise that the child is called to practice.
I CAN produce a grammatically correct sentence.
The teacher can select the number of questions for the student to play.
I CAN answer 2 questions correctly and I CAN complete 2 words or 2 sentences in one game.
Category allow teachers to match students’ grade with content available in the game.
I CAN recognize punctuation and capitalization prompts for exclamatory sentences.
Pie chart data
This shows statistics on the number of questions that a child completed correctly, the number of completed questions with tries, the unanswered questions as well as the number of dropped boxes. Also, we can see the total time spent while playing the game.
This shows the amount of time the student spent on each question, the number of wrong placements and dropped boxes as well as depicts student’s tries analytically.