Story Flights

Story Flights offers a lively, full-body interactive game that helps children build  the reading skills that form an essential part of their language learning process. During play children are challenged to manipulate a small dragon that flies over the mountains and collects items. Along its path, there are stops where children are asked to read (or listen) to grade level texts in order to answer questions about the text and win points. They must use clues provided by the text and remember relevant facts to respond appropriately to the prompts.  By side walking and raising their hands, they can choose the correct answers to respond to who, what, when, where, and how questions. 

This engaging game can enrich a reading program by helping children develop effective reading habits, enlarge their vocabulary, improve reading comprehension skills, all leading to increased overall reading engagement and motivation.   Use this game to provide interactive practice for the state and national tests that use a similar format to determine reaching comprehension.  At the same time, by interacting and manipulating the cute dragon, children strengthen their visual motor coordination and bilateral coordination, thus providing an additional benefit to the learning experience.

Are you ready to fly like a dragon and find the correct answers to questions that will drive you to the end of the valley?

Supported goals in

CCSS.ELA-LITERACY.RL.K.1
ELA
Grade: K
With prompting and support, ask and answer questions about key details in a text.
CCSS.ELA-LITERACY.RL.1.1
ELA
Grade: 1
Ask and answer questions about key details in a text.
CA.ELA.K.RL.1
ELA
Grade: K
With prompting and support, ask and answer questions about key details in a text.
CA.ELA.1.RL.1
ELA
Grade: 1
Ask and answer questions about key details in a text.
LAFS.K.RL.1.1
ELA
Grade: K
With prompting and support, ask and answer questions about key details in a text.
NVAC.ELA.K.RL.1
ELA
Grade: K
With prompting and support, ask and answer questions about key details in a text.
NVAC.ELA.1.RL.1
ELA
Grade: 1
Ask and answer questions about key details in a text.
NY.ELA.1.RL.1
ELA
Grade: 1
Ask and answer questions about key details in a text.
NC.ELA.1.RL.1
ELA
Grade: 1
Ask and answer questions about key details in a text.
NC.ELA.K.RL.1
ELA
Grade: K
With prompting and support, ask and answer questions about key details in a text.
No supported goals.
SC.ELA.K.RL.MC.5.1
ELA
Grade: K
With guidance and support, ask and answer who, what, when, where, why, and how questions about a text; refer to key details to make inferences and draw conclusions in texts heard or read.
SC.ELA.K.RL.P.4.1
ELA
Grade: K
Read emergent-reader texts with purpose and understanding
SC.ELA.1.RL.MC.5.1
ELA
Grade: 1
Ask and answer who, what, when, where, why, and how questions to demonstrate understanding of a text; use key details to make inferences and draw conclusions in texts heard or read.
SC.ELA.1.RL.P.4.1
ELA
Grade: 1
Read grade-level texts with purpose and understanding.
No supported goals.
No supported goals.
No supported goals.

Settings

Setting

Options

I CAN statement

Music

Disable background music

  • On
  • Off
Sound effects

Disable/enable sound effects

  • On
  • Off

I CAN understand that there are sounds when I answer a question.

Select hand

Choosing the hand to click on the play button for entering into the game environment

  • Left
  • Right

I CAN practice with my dominant or non-dominant hand.

hand_time

Time that a student has to hold her hand still in order to select an item (loading the hand)

  • 500
  • 1000
  • 1500
  • 2000
  • 2500
  • 3000

I CAN hold my hand still for X seconds to select an object.

Interaction mode

The teacher can specify the most appropriate for the student interaction mode for the game

  • Side walking
  • Leaning

I CAN fly like a dragon by keeping my hands wide open or I CAN drive the dragon by moving my body left or right.

Collectibles

The teacher can add this option in order to increase the level of engagement

  • On
  • Off

I CAN collect items while flying the dragon.

Obstacles

Enable/disable obstacles that could appear while flying over the mountains

  • On
  • Off

I CAN anticipate the obstacles and avoid colliding with them.

Content language

The teacher can specify the language of the texts and related questions that will appear

  • English

I CAN read text in English and answer related questions.

Game mode

The teacher can choose the type of game-based activity that the child is called to practice, i.e. either reading comprehension with questions or movement activity for strengthening visual perception and bilateral coordination

  • Free mode
  • Question

I CAN improve my improve reading comprehension skills and vocabulary while improving my eye-hand coordination skills.

Timer

The teacher can activate timer and ask students to answer questions within a time limit

  • On
  • Off

I CAN improve my time management skills by trying to answer questions within time constraints

Audio message

Students can read the text with or without the assistance of the audio recording.

  • On
  • Off

I CAN hear the tone and pace of a skillful reader and build fluency skills including proper phrasing and expression.

Number of questions

The teacher can select the number of reading passages with Q&As that will appear during game play.

  • 1 question
  • 2 questions
  • 3 questions
  • 4 questions
  • 5 questions

I CAN read and listen to several texts and answer related questions

Category

The teacher can select the grade level for the passages that will be shown to the student.

  • Kindergarten
  • Grade 1

I CAN practice my reading comprehension skills with passages of my grade level

Reports

This shows statistics on the number of questions that a student completed correctly, the number of completed questions with tries and the unanswered questions. Also, we can see the total time spent while playing the game.

The amount of time the student spent on each question and an analytic presentation of the given answers to the questions posed per text indicating whether it is correct or wrong.