The goal of the game is to help students understand some of the most common suffixes and be able to identify the grammatic type of word (noun, verb, adverb, adjective, pronouns). The core idea is to get children excited about root word modification. It allows students to explore when to add “-s,” “-es,” or “-ies” to the end of a noun. They can also practice with some irregular plural nouns. In addition, students are asked to turn a list of adjectives into comparative and superlative adjectives (“-er”, “-est”, “the more”, “the most”). Via a series of questions, students can strengthen knowledge of nouns, adjectives and pronouns as well as their functions in particular sentences. The teacher can choose which category of questions the student will play.
A child could make use of “lifelines” to get help with difficult questions via the elimination of one question thus having 50/50 chances to find the correct answer or via the appearance of related grammar rules. When the correct answer is given, a new question appears, and the child moves up to the ladder of the main game board. The number of questions can be chosen by the teacher/therapist.
The game is over when all questions are answered and/or the child loses due to lack of lives. The teacher can set the timer for each question. Also, s/he can decide whether the “lives” option will be activated.
This game gives the opportunity to the student to practice hand movement (with grab & move or time-delay) from the top to bottom thus strengthening concentration and high-low hand movement efficiency.
Are you ready to answer all questions one after the other and win the trophy?
Disable background music.
Disable/enable sound effects.
I CAN understand that there are sounds when I answer a question.
I CAN move an object with my left or right hand.
Time that student has to hold their hand still in order to select an item (loading the hand)
I CAN hold my hand still for 2 seconds to select an object.
Time to solve the question.
Disable this if the student feels pressure.
I CAN solve the riddle under the pressure of time.
The teacher can select the interaction mode for the game.
I CAN understand that I CAN grab and move my selected answer to the right spot.
Enabled 50/50 help: I CAN understand that by using the 50/50 help I will eliminate a wrong option.
The teacher can select the number of questions for the student to play.
The Suffiz game has English, Greek and Spanish language support.
The teacher can select the gameplay category for the student.
The teacher can select the form of the words in the gameplay.
I CAN solve questions for both regular and irregular words.
Game questions concern only objects, subjects or both.
I CAN answer questions for either grammatical objects or subjects.
The selected settings for the particular session
· The total time for the game session is displayed.
· The report illustrates the number of questions that the student has answered correctly, the number of questions that were answered wrong and the number of those that were not answered at all.
· The report also shows the number of helps that were used, if activated, and the total success rate for the student.
For each question displayed during the game session, the report depicts how the student responded.