The Melody Tree

“The Melody Tree” game aims at increasing children’s concentration and audio-visual memory in a unique way. A child tries to recognize and find the matching pairs of sounds that are hidden at melody keys which are hanging in a melody tree. The sounds can be heard and revealed when the child keep the hand still for few seconds on a melody key.

The game supports children’s audio memory training and linguistic development at the same time. The sounds are categorized into different conceptual categories (e.g. animals, weather, instruments, melodies, sound motifs, etc.) that can be chosen by the teacher. Also, the teacher can offer extra help in the game by enabling the child to see the corresponding images of the hidden sounds. Moreover, visual and/or audio distractors could be added into the game in order to add more challenge thus enhancing children’s memory, attention and concentration in a unique way. 

Are you ready to find the hidden pairs of sounds?

Supported goals in

CCSS.ELA-LITERACY.RF.K.1.D
ELA
Grade: K
Recognize and name all upper- and lowercase letters of the alphabet.
CA.ELA.K.RF.1d
ELA
Grade: K
Recognize and name all upper- and lowercase letters of the alphabet.
LAFS.K.RF.1.1d
ELA
Grade: K
Recognize and name all upper- and lowercase letters of the alphabet.
NVAC.ELA.K.RF.1d
ELA
Grade: K
Recognize and name all upper- and lowercase letters of the alphabet.
NY.ELA.K.RF.1d
ELA
Grade: K
Recognize and name all upper- and lowercase letters of the alphabet.
NC.ELA.K.RF.1d
ELA
Grade: K
Recognize and name all upper- and lowercase letters of the alphabet.
SC.ELA.K.RL.P.1.4
ELA
Grade: K
Recognize and name all upper- and lowercase letters of the alphabet.
No supported goals.
VASOL.ELA.K.RD.6a
ELA
Grade: K
The student will identify and name the capital and lowercase letters of the alphabet.

Settings

Setting

Options

I CAN statement

Music

Disable/enable background music.

  • On
  • Off
Sound effects

Disable/enable sound effects while selecting an item.

  • On
  • Off

I CAN understand that there are sounds when I choose an item.

Select hand
  • Left
  • Right

I CAN choose a melody with my left hand.

Time to select item

Time to remain stable to select an item.

Reduce the time if the child shows arm stability.

  • 0.5 sec
  • 1 sec
  • 1.5 sec
  • 2 secs
  • 2.5 secs
  • 3 secs

 

I CAN hold my right hand still for 3 seconds to select an item.

Timer

Time to finish pairing items.

Disable this if the student feels pressure.

  • On
  • Off

I CAN keep pairing up the sounds for 1 minute.

Timer value
  • 1 min
  • 1.5 mins
  • 2 mins
  • 2.5 mins
  • 3 mins
  • 3.5 mins
  • 4 mins
  • 4.5 mins
  • 5 mins
Grid size

Grid size shows how many sounds there are on the screen and how many sounds the students have to hear in order to complete the game. 

  • 6 items
  • 8 items
  • 10 items
  • 12 items

I CAN pair 3 pairs of sounds together.

I CAN expand the grid size after my first go.

Items category

Item categories allow teachers to match students’ skills with items available in the game.

These items can be changed according to the teacher’s preference and learning goals for early reading.

  • Animals
  • House
  • Human
  • Musical instruments
  • Melodies
  • Nature
  • Rhythmic motifs
  • Street
  • Τransport
  • English alphabet
  • Greek alphabet
  • Numbers in English
  • Numbers in Greek
  • Numbers in Spanish

I CAN match up to 4 pairs of sounds in the Animals category.

I CAN recognize sounds related to e.g. animals.

Visual help

This option shows pictures of animals or things that make particular sounds in the grids. Using the visual aid, students can correlate sounds with pictures.

  • On
  • Off

I CAN pair 3 animal sounds with or without visual aid.

 

Distractor

This option enables distracters while choosing items. The distracters are such as random shake of items and splashing stars.

  • None
  • Visual
  • Audio
  • Both

I CAN notice different pictures on the screen.

I CAN match the 6 sounds of animals with their pictures.

I CAN match the items despite the audio distractions.

Reports

This shows statistics on the number of correct and wrong attempts as well as the total ones and on the amount of time the student spent on the game (the time is shown on the top right corner).

Also, it depicts student’s tries analytically.