“Tika Bubble” is a picture card match game that pairs items that are related, e.g. fruits and their colors, numbers and quantities, uniforms and professions, etc.
The student enters an imaginary world of a “tribe”, viewing items captured in bubbles at the left and right sides of a totem. The student must recognize the pairs of related items, grab the corresponding bubbles at each side of the totem and bang them simultaneously at the spikes located in the center of the totem. This unique game helps the student to improve eye-hand coordination for both sides of the upper body, which is an indication that both sides of the brain are communicating and sharing information with each other.
The teacher/therapist can choose among libraries of related items thus providing experience with both visual perception, linguistic development and matching concepts and skills.
Let's start banging bubbles with both hands!
Disable/enable background music.
Disable/enable sound effects while selecting an item.
I CAN understand that there are sounds when I choose an item.
The child uses both hands in this game.
Help a student in hand movement synchronicity from the sides to the centre.
I CAN move two objects with both hands as coordinated as possible.
Time to remain stable to select an item.
Reduce the time if the child shows arm stability.
I CAN hold my left hand still for 3 seconds to select an item.
Interaction mode allows teachers to select the action that students should practice on. It can be Grab and move when students grab an item (or items) and move it toward the totem’s spikes, Grab when the student only grab the item, Delay and move when students select an item (or items) without grabbing and move it toward the totem’s spikes and Delay only allows students to select an item without grabbing.
I CAN grab and move 1 item.
I CAN grab and move a pair at a time.
I CAN pick an item without grabbing.
I CAN develop coordination and synchronization of hands with great/ limited accuracy.
Enable or disable game lives.
I CAN notice that game lives decrease when I am wrong.
Time to finish pairing items
Disable this is if the student feels pressure.
I CAN drag two objects towards the totem spikes using both hands within e.g. 2 min time limit.
This shows how many items that the students have to pair.
I CAN pair up to 4 items.
I CAN pair up to 6 items using both hands.
Item categories allow teachers to match students’ skills with items available in the game.
These items can be changed according to the teacher’s preference and children’s needs for practising with objects, letters, rhymes, math concepts (whole numbers, fractions, decimals), shapes and currency.
I CAN match items that are related.
I CAN match quantities to numbers.
I CAN practise with letters and rhymes.
I CAN understand currency.
Pie chart data
· This shows statistics of how many times the student tried to match the pairs together.
· The Time is shown on the top right corner. Teachers can use the time to tell whether the task is challenging enough for the students.
· The data shows items that were displayed on the screen both Left and Right columns
· It also shows the Matched pair which the student completed during the game, the Time to complete, and whether it is Correct or not.
· This can be used to evaluate how long it takes for a child to complete matching tasks by comparing between different categories
· This can be used to observe error patterns that the student made.
There are categories specific for Number sense and Early literacy skills.
· This table shows the amount of time the student spent on grabbing an item with each hand. It shows different times between left hand (top bar) and right hand (bottom bar). It is clear that this student took a longer time trying to grab an item using his left hand compared to his right hand.
· If the student spent an excessive amount of time on an item, identify whether it is from the hand movement or the academic skills.
If focusing solely on motor skills, teachers should choose an easier cognitive category such as colours.