Trekins

“Trekins” is an entertaining sensory learning game which could be regarded as a digital version of a hopscotch game.

Depending on the chosen board, children can practice spelling high frequency words as well as reinforce arithmetic skills such as counting, mental math calculations with up to three numbers. According to a given problem, children need to identify the correct track of tiles and travel from one tile to another in the right sequence. Depending of the children’s position each time, feedback is given.

With this game, children can develop motor planning, coordination, timing, strategy and gross motor skills. The teacher can choose a board with just colors so that the children need to step on the tiles with the required color thus improving visual perception, body control and balance.

Difficulty levels, timer and the board characteristics according to learning goals can easily be adjusted by the teacher, which makes “Trekins” easy to integrate into.

Are you ready to hop hop hop?

Supported goals in

CCSS.MATH.CONTENT.K.CC.A.2
Math
Grade: K
Count forward beginning from a given number within the known sequence (instead of having to begin at 1).
CCSS.MATH.CONTENT.4.NBT.B.4
Math
Grade: 4
Fluently add and subtract multi-digit whole numbers using the standard algorithm.
CCSS.ELA-LITERACY.L.K.2.D
ELA
Grade: K
Spell simple words phonetically, drawing on knowledge of sound-letter relationships.
CCSS.MATH.CONTENT.K.CC.A.1
Math
Grade: K
Count to 100 by ones and by tens.
CCSS.ELA-LITERACY.L.5.2.E
ELA
Grade: 5
Spell grade-appropriate words correctly, consulting references as needed.
CCSS.MATH.CONTENT.2.NBT.A.2
Math
Grade: 2
Count within 1000; skip-count by 5s, 10s, and 100s.
CCSS.MATH.CONTENT.3.NBT.A.2
Math
Grade: 3
Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.
CCSS.ELA-LITERACY.L.4.2.D
ELA
Grade: 4
Spell grade-appropriate words correctly, consulting references as needed.
CCSS.MATH.CONTENT.1.OA.C.6
Math
Grade: 1
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
CCSS.MATH.CONTENT.2.NBT.B.6
Math
Grade: 2
Add up to four two-digit numbers using strategies based on place value and properties of operations.
CA.ELA.4.L.2d
ELA
Grade: 4
Spell grade-appropriate words correctly, consulting references as needed.
CA.ELA.K.L.2d
ELA
Grade: K
Spell simple words phonetically, drawing on knowledge of sound-letter relationships.
CA.MATH.2.NBT.2
Math
Grade: 2
Understand place value. Count within 1000; skip-count by 2s, 5s, 10s, and 100s.
CA.MATH.1.OA.6
Math
Grade: 1
Add and subtract within 20. Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 ? 4 = 13 ? 3 ? 1 = 10 ? 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 ? 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
CA.MATH.3.NBT.2
Math
Grade: 3
Use place value understanding and properties of operations to perform multi-digit arithmetic. Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction. (A range of algorithms may be used.)
CA.MATH.K.CC.2
Math
Grade: K
Know number names and the count sequence. Count forward beginning from a given number within the known sequence (instead of having to begin at 1).
CA.MATH.4.NBT.4
Math
Grade: 4
Use place value understanding and properties of operations to perform multi-digit arithmetic. Fluently add and subtract multi-digit whole numbers using the standard algorithm. (Grade 4 expectations in this domain are limited to whole numbers less than or equal to 1,000,000. A range of algorithms may be used.)
CA.ELA.5.L.2e
ELA
Grade: 5
Spell grade-appropriate words correctly, consulting references as needed.
CA.MATH.2.NBT.6
Math
Grade: 2
Use place value understanding and properties of operations to add and subtract. Add up to four two-digit numbers using strategies based on place value and properties of operations.
CA.MATH.K.CC.1
Math
Grade: K
Know number names and the count sequence. Count to 100 by ones and by tens.
MAFS.4.NBT.2.4
Math
Grade: 4
Fluently add and subtract multi-digit whole numbers using the standard algorithm.
MAFS.2.NBT.2.6
Math
Grade: 2
Add up to four two-digit numbers using strategies based on place value and properties of operations.
MAFS.K.CC.1.2
Math
Grade: K
Count forward beginning from a given number within the known sequence (instead of having to begin at 1).
LAFS.5.L.1.2e
ELA
Grade: 5
Spell grade-appropriate words correctly, consulting references as needed.
MAFS.2.NBT.1.2
Math
Grade: 2
Count within 1000; skip-count by 5s, 10s, and 100s
LAFS.K.L.1.2d
ELA
Grade: K
Spell simple words phonetically, drawing on knowledge of soundletter relationships.
LAFS.4.L.1.2d
ELA
Grade: 4
Spell grade-appropriate words correctly, consulting references as needed.
MAFS.K.CC.1.1
Math
Grade: K
Count to 100 by ones and by tens.
MAFS.1.OA.3.6
Math
Grade: 1
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4= 14); decomposing a number leading to a ten (e.g., 13 ? 4 = 13 ? 3 ? 1 = 10 ? 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 ? 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
MAFS.3.NBT.1.2
Math
Grade: 3
Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.
NVAC.ELA.K.L.2d
ELA
Grade: K
Spell simple words phonetically, drawing on knowledge of sound-letter relationships.
NVAC.MATH.4.NBT.B.4
Math
Grade: 4
Use place value understanding and properties of operations to perform multi-digit arithmetic. Fluently add and subtract multi-digit whole numbers using the standard algorithm. (Grade 4 expectations in this domain are limited to whole numbers less than or equal to 1,000,000. A range of algorithms may be used.)
NVAC.MATH.2.NBT.B.6
Math
Grade: 2
Use place value understanding and properties of operations to add and subtract. Add up to four two-digit numbers using strategies based on place value and properties of operations.
NVAC.MATH.1.OA.C.6
Math
Grade: 1
Add and subtract within 20. Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 ? 4 = 13 ? 3 ? 1 = 10 ? 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 ? 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
NVAC.MATH.K.CC.A.2
Math
Grade: K
Know number names and the count sequence. Count forward beginning from a given number within the known sequence (instead of having to begin at 1).
NVAC.MATH.K.CC.A.1
Math
Grade: K
Know number names and the count sequence. Count to 100 by ones and by tens.
NVAC.MATH.3.NBT.A.2
Math
Grade: 3
Use place value understanding and properties of operations to perform multi-digit arithmetic. Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction. (A range of algorithms may be used.)
NVAC.MATH.2.NBT.A.2
Math
Grade: 2
Understand place value. Count within 1000; skip-count by 5s, 10s, and 100s.
NVAC.ELA.4.L.2d
ELA
Grade: 4
Spell grade-appropriate words correctly, consulting references as needed.
NVAC.ELA.5.L.2e
ELA
Grade: 5
Spell grade-appropriate words correctly, consulting references as needed.
NY.MATH.2.NBT.2
Math
Grade: 2
Count within 1000; skip-count by 5s, 10s, and 100s.
NY.ELA.K.L.2d
ELA
Grade: K
Spell simple words phonetically, drawing on knowledge of sound-letter relationships.
NY.ELA.5.L.2e
ELA
Grade: 5
Spell grade-appropriate words correctly, consulting references as needed.
NY.MATH.2.NBT.6
Math
Grade: 2
Add up to four two-digit numbers using strategies based on place value and properties of operations.
NY.MATH.K.CC.1
Math
Grade: K
Count to 100 by ones and by tens.
NY.MATH.K.CC.2
Math
Grade: K
Count forward beginning from a given number within the known sequence (instead of having to begin at 1).
NY.MATH.1.OA.6
Math
Grade: 1
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 ? 4 = 13 ? 3 ? 1 = 10 ? 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 ? 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
NY.MATH.4.NBT.4
Math
Grade: 4
Fluently add and subtract multi-digit whole numbers using the standard algorithm.
NY.MATH.3.NBT.2
Math
Grade: 3
Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.
NY.ELA.4.L.2d
ELA
Grade: 4
Spell grade-appropriate words correctly, consulting references as needed.
NC.MATH.4.NBT.4
Math
Grade: 4
Add and subtract multi-digit whole numbers up to and including 100,000 using the standard algorithm with place value understanding.
NC.MATH.3.NBT.2
Math
Grade: 3
Add and subtract whole numbers up to and including 1,000. 1. Use estimation strategies to assess reasonableness of answers. 2. Model and explain how the relationship between addition and subtraction can be applied to solve addition and subtraction problems. 3. Use expanded form to decompose numbers and then find sums and differences.
NC.MATH.2.NBT.6
Math
Grade: 2
Add up to three two-digit numbers using strategies based on place value and properties of operations.
NC.MATH.2.NBT.2
Math
Grade: 2
Count within 1,000; skip-count by 5s, 10s, and 100s.
NC.MATH.K.CC.1
Math
Grade: K
Know number names and recognize patterns in the counting sequence by: 1. Counting to 100 by ones. 2. Counting to 100 by tens.
NC.MATH.K.CC.2
Math
Grade: K
Count forward beginning from a given number within the known sequence, instead of having to begin at 1.
NC.MATH.1.OA.6
Math
Grade: 1
Add and subtract, within 20, using strategies such as: Counting on, Making ten, Decomposing a number leading to a ten, Using the relationship between addition and subtraction, Using a number line, Creating equivalent but simpler or known sums
SC.MATH.K.NS.1
Math
Grade: K
Count forward by ones and tens to 100.
SC.ELA.K.W.L.5.4
ELA
Grade: K
Spell simple words phonetically.
SC.MATH.2.NSBT.2
Math
Grade: 2
Count by tens and hundreds to 1,000 starting with any number.
SC.MATH.1.ATO.6
Math
Grade: 1
Demonstrate addition and subtraction through 20. Demonstrate fluency with addition and related subtraction facts through 10.
SC.MATH.2.NSBT.6
Math
Grade: 2
Add up to four two-digit numbers using strategies based on knowledge of place value and properties of operations.
SC.MATH.4.NSBT.4
Math
Grade: 4
Fluently add and subtract multi-digit whole numbers using strategies to include a standard algorithm.
SC.MATH.K.NS.2
Math
Grade: K
Count forward by ones beginning from any number less than 100.
SC.MATH.3.NSBT.4
Math
Grade: 3
Read and write numbers through 999,999 in standard form and equations in expanded form.
SC.ELA.4.W.L.4.1e
ELA
Grade: 4
When writing order adjectives within sentences according to conventional patterns.
No supported goals.
VASOL.MATH.4.CE.4b
Math
Grade: 4
The student will add, subtract, and multiply whole numbers
VASOL.MATH.4.CE.4a
Math
Grade: 4
The student will estimate sums, differences, products, and quotients of whole numbers
VASOL.MATH.3.CE.4
Math
Grade: 3
The student will estimate solutions to and solve single-step and multistep problems involving the sum or difference of two whole numbers, each 9,999 or less, with or without regrouping.
VASOL.MATH.2.CE.5
Math
Grade: 2
The student will recall addition facts with sums to 20 or less?and the corresponding subtraction facts.
VASOL.MATH.2.NNS.4a
Math
Grade: 2
The student will count forward by twos, fives, and tens to 100, starting at various multiples of 2, 5, or 10.
VASOL.MATH.2.CE.6b
Math
Grade: 2
The student, given two whole numbers whose sum is 99 or less, will find the sum, using various methods of calculation.
VASOL.MATH.K.NNS.4a
Math
Grade: K
The student will count forward to 100 and backward from 10.
VASOL.MATH.1.CE.5
Math
Grade: 1
The student will recall basic addition facts with sums to 18 or less and the corresponding subtraction facts.
VASOL.ELA.4.W.8g
ELA
Grade: 4
Use correct spelling including common homophones.
VASOL.MATH.2.NNS.4b
Math
Grade: 2
The student will count backward by tens from 100.
VASOL.ELA.K.W.11c
ELA
Grade: K
The student will use letters to phonetically spell words that describe pictures or experiences.
VASOL.ELA.5.W.8j
ELA
Grade: 5
Use correct spelling of commonly used words.
VASOL.MATH.K.NNS.4c
Math
Grade: K
The student will count by fives and tens to 100.
VASOL.MATH.K.NNS.4b
Math
Grade: K
The student will identify one more than a number and one less than a number.

Settings

Setting

Options

I CAN statement

Music

Disable/enable background music.

  • On
  • Off
Sound effects

Disable/enable sound effects while selecting an item.

  • On
  • Off

I CAN understand that there are sounds when I choose an item.

Select hand
  • Left
  • Right

I CAN select the “Play” button with my left hand.

Time to select item

Time to remain stable to select an item.

  • 0.5 sec
  • 1 sec
  • 1.5 sec
  • 2 secs
  • 2.5 secs
  • 3 secs

I CAN put my hands up for 3 seconds to select the required tile.

Timer

Time available to complete a question.

Disable if the student feels pressure.

  • On
  • Off

I CAN spell a word in 1 min.

Timer value
  • 1 min
  • 2 mins
  • 3 mins
Interaction mode

The teacher can select if the child will interact with one or both hands.

  • Both hands
  • One hand

I CAN select the correct tile by stepping on it and raising only my left hand.

Game lives

Enable or disable game lives.

Game lives are the three hearts at the top of the screen.

  • On
  • Off

I CAN notice that a heart disappears each time I select the wrong tile.

I CAN play the game with game lives.

Number of questions

The teacher can select the number of questions for the student to play.

  • 1 question
  • 2 questions
  • 3 questions
  • 4 questions
  • 5 questions
  • 6 questions

I CAN answer 2 questions correctly and I CAN solve 2 mental math equations correctly in 1 min. 

Number of rows

The teacher can select the number of rows to define the appropriate stage size.

  • 1
  • 2
  • 3
  • 4
Content language

Choose the language of the game content.

  • English
  • Greek
  • Spanish

I CAN read the messages in English.

Game mode

Choose the type of exercise that the child is called to practice. 

  • Step on tile
  • USA Acronyms
  • Spelling
  • Add / Subtract within 20
  • Add / Subtract within 100
  • Add / Subtract within 1000
  • Counting within 100
  • Counting within 1000

I CAN count to 100 by tens.

Category

Category allows teachers to match students’ needs with content available in the game.

  • Kindergarten
  • Grade 4
  • Grade 5
  • Add two numbers
  • Add three numbers
  • Subtract two numbers
  • Subtract three numbers
  • Add two numbers
  • Add three numbers
  • Add four numbers
  • Subtract two numbers
  • Subtract three numbers
  • Subtract four numbers
  • Add two numbers
  • Subtract two numbers
  • Count by one
  • Count by two
  • Count by five
  • Count by ten
  • Odd/Even numbers
  • Count by five
  • Count by ten
  • Count by hundred

I CAN subtract 3 numbers.

Show word

This option refers to the visual help for Spelling Game mode.

  • On
  • Off

I CAN spell the word I read.

Reports

Pie chart data

·      This shows statistics on the number of questions that a child completed correctly, the number of completed questions with tries and the unanswered questions. Also, we can see the total time spent while playing the game.

·      This shows the amount of time the student spent on each question and the initial chosen board as well as depicts student’s tries analytically.