U-Paint

“U-Paint” is a sensory learning game that aims to provide students with sensory experiences. Up to six children can experience creative expression experiences by mixing different colors on a canvas, experimenting with ideas, interacting with each other and developing gross motor skills using their whole bodies. In this air-painting game, students let their creativity flow by spreading colors around and drawing in with their hands and arms in response to music. U-Paint is a great way to let out feelings, relax and help reduce stress. This game letter is also ideal for offering to young children letter and number identification activities.

The students can be represented as their own live images in the room or as avatars (stick-person-skeletons) within scenery of four different themes: night, forest, valley, and beach. If the teacher chooses the avatar representations, students can make the connection between their avatar and their own body and move in ways to control the avatar’s motions.

Up to six (6) players can participate simultaneously in this game that can lead to an increase in attention, self-regulation and higher rates of positive emotions. The teacher can also decide about the duration of the game-play as well as whether balloons with paint or numbers or letters will appear in the scenery which could be hit by children. Teachers using this game have reported that it is great to prevent a melt-down or impending tantrum. It is also used to release tension after testing or prior to a more difficult academic task.

Ready to spread colors around?

Supported goals in

CCSS.ELA-LITERACY.RF.PK.1.d
ELA
Grade: PK
Recognize and name some upper /lowercase letters of the alphabet, especially those in own name.
CCSS.MATH.CONTENT.PK.CC.1
Math
Grade: PK
Count to 20.
No supported goals.
OEL.FL.MATH.PK.CC.1
Math
Grade: PK
Count to 20.
OEL.FL.ELA.PK.RF.1.d
ELA
Grade: PK
Recognize and name some upper /lowercase letters of the alphabet, especially those in own name.
No supported goals.
NY.ELA.PK.RF.1.d
ELA
Grade: PK
Recognize and name some upper /lowercase letters of the alphabet, especially those in own name.
NY.MATH.PK.CC.1
Math
Grade: PK
Count to 20.
No supported goals.
PA.CC.MATH.PK.CC.1
Math
Grade: PK
Count to 20.
PA.CC.ELA-LITERACY.RF.PK.1.d
ELA
Grade: PK
Recognize and name some upper /lowercase letters of the alphabet, especially those in own name.
SC.ELA.PK.RF.1.d
ELA
Grade: PK
Recognize and name some upper /lowercase letters of the alphabet, especially those in own name.
SC.MATH.PK.CC.3.a
Math
Grade: PK
When counting objects, say the number names in the standard order, pairing each object with one and only one number name and each number name with one and only one object.
No supported goals.
TEKS.MATH.PK.CC.1
Math
Grade: PK
Count to 20.
TEKS.ELARPK.RF.1.d
ELA
Grade: PK
Recognize and name some upper /lowercase letters of the alphabet, especially those in own name.
No supported goals.

Settings

Setting

Options

I CAN statement

Music

Disable/enable background music.

  • On
  • Off
Sound effects

Disable/enable sound effects.

  • On
  • Off

I CAN understand that there are sounds when my farmer is collecting a carrot.

Select hand

The child uses both hands in this game.

  • Left
  • Right

I CAN select the button “Play” with my left hand.

Time to select item

Time for the hand to remain stable in order to select “Play” button.

Reduce the time if the child shows arm stability.

  • 0.5 sec
  • 1 sec
  • 1.5 sec
  • 2 secs
  • 2.5 secs
  • 3 secs

I CAN hold my right hand still for 1,5 seconds to select the “Play” button.

Timer
  • On
  • Off
Timer value

Teachers select the duration of the game- play for exposing children to sensory air paint activities in a calm, playful manner.

Disable this if there is no time constraints thus as much time as needed for students to let off pressure.

  • 1 min
  • 2 mins
  • 3 mins
  • 4 mins
  • 5 mins

I CAN mix colors on the canvas, express myself and relax for 3 minutes.

Content language
  • English
  • Spanish
  • Greek
Avatar

Choose if students will be represented with their own live(real) image in the room or as stick-person.

Children can make connection between the avatar and their own body and move in characteristic ways to control the avatar’s motions.

  • Real image
  • Stick-person

I CAN control avatar with my own body movements and mix colors on the canvas.

I can see myself in the game and become an air-painter.

Background

 

Click to select the type of scenery that the children will be represented in depending on the interests of the children (either the real environment of the classroom or an imaginary scenery of a forest).

  • Real
  • Night
  • Valley
  • Beach
  • Forest

I CAN draw and mix colors in a forest or in my room.

Bubbles

Add balloons with paint in the scenery in order to offer to children extra stimuli.

  • On
  • Off

I CAN splash extra color on the canvas by hitting the falling bubbles.

Active bubbles
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
Brush

Choose the paintbrush with which the children’s magic hands will weave colors across the canvas.

  • Marker
  • Airbrush
  • Pencil
  • Border
  • Water
  • Sparks
  • Smoke
  • Arrows
  • Random

I CAN enjoy splashing paint on the canvas with my hands that have become airbrushes.

Interaction mode
  • Handwrite
  • Free paint
Learning mode
  • None
  • Letters
  • Numbers
  • Colors
Letter sound
  • On
  • Off
Selected
  • 0
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • Red
  • Blue
  • Yellow
  • Black
  • White
  • Gray
  • Orange
  • Pink
  • Green
  • Brown
  • Purple
  • a
  • b
  • c
  • d
  • e
  • f
  • g
  • h
  • i
  • j
  • k
  • l
  • m
  • n
  • o
  • p
  • q
  • r
  • s
  • t
  • u
  • v
  • w
  • x
  • y
  • z
  • Α
  • Β
  • Γ
  • Δ
  • Ε
  • Ζ
  • Η
  • Θ
  • Ι
  • Κ
  • Λ
  • Μ
  • Ν
  • Ξ
  • Ο
  • Π
  • Ρ
  • Σ
  • Τ
  • Υ
  • Φ
  • Χ
  • Ψ
  • Ω

Reports

Pie chart data

·      This shows the total number of children that had been active during the duration of game-play.

The duration of game-play is displayed into the green box of the right corner.

Graph data

·      This shows how much time, each one of the students that had been active during the game-play, interacted.

·      The student who entered first into the game scenery and the interaction time is shown on the top of the chart.

·      In this case, the student who spent the longest time interacting with colors was the second one that entered the screen (58s).