The “UnBoxIT” game aims at improving visual recognition, language development, and motor planning skills. The child is called to find the pairs of objects that are hidden in boxes that can be opened when the hand stays steady for few seconds.
The teacher/therapist can choose among various libraries of objects (e.g. animals, furniture, fruits, weather, clothes, etc.) thus empowering child’s ability to recognize objects from various conceptual categories. Moreover, visual and/or audio distractors can be added in order to enrich child’s attention and concentration skills. Visual memory can be promoted by having objects that could slightly differ in the boxes.
Ready to find the pairs of similar objects which are hidden in the boxes?
Disable/enable background music.
Disable/enable sound effects
I CAN understand that there are sounds when I am interacting with an object.
I CAN open boxes with my left hand.
Time to remain stable to open a box.
Reduce the time if the child shows arm stability.
I CAN hold my right hand still for 3 seconds to select an object.
Time to finish un-boxing X pair of items.
Disable this if the student feels pressure.
I CAN un-box 3 pair of items within 5 minutes.
I CAN keep pairing up the boxes for 1 minute.
Grid size shows how many items there are on the screen.
I CAN pair 3 pairs of boxes together.
I CAN expand the grid size after my first go.
Item categories allow teachers to match students’ skills with items available in the game.
These items can be changed according to the teacher’s preference.
I CAN match up to 4 pairs of boxes in the fruits category.
I CAN match 6 pairs of shapes.
This option makes it harder to spot the differences between items.
I CAN spot small differences between items and pair them correctly.
This option enables distracters while choosing items. The distracters are such as random shake of items and splashing stars.
I CAN match the items despite the visual/audio distractions.
This shows statistics on the number of correct and wrong attempts as well as the total ones and on the amount of time the student spent on the game (the time is shown on the top right corner).
Also, it depicts student’s tries analytically.