Walks

In the game “Walks” the child can improve gross motor planning and eye-hand co-ordination skills. The child becomes a Farmer who walks along a path that has specific shapes, i.e.   horizontal, vertical, or diagonal paths begins with a basic line and advances to more challenging forms back, front, top, bottom, right, left, etc.).  The Farmer has to move along the path and pick up carrots avoiding collisions on the boundaries.

The teacher/therapist can adjust the difficulty level by enabling the appearance of obstacles in the form of snakes and worms as well as by changing the width of the path.

This game invites children to simultaneously combine several skills including attention, the ability to coordinate properly their hand movements and react quickly to avoid obstacles when needed. At the end of each game, the players have the opportunity to check their mistakes and try to do better, thereby improving these skills gradually.

Are you ready to pick up carrots?

Settings

Setting

Options

I CAN statement

Music

Disable/enable background music.

  • On
  • Off
Sound effects

Disable/enable sound effects. 

  • On
  • Off

I CAN understand that there are sounds when my farmer is collecting a carrot.

Game difficulty

Adjust the path for the farmer to walk on.

  • Easy
  • Medium
  • Hard

I CAN walk my character without him falling into the mud pile.

I CAN walk the character on the smallest path 

Select hand
  • Left
  • Right

I CAN walk the farmer with my left hand.

Time to select item

Time to remain stable to select a carrot.

Reduce the time if the child shows arm stability.

  • 0.5 sec
  • 1 sec
  • 1.5 sec
  • 2 secs
  • 2.5 secs
  • 3 secs

I CAN hold my right hand still for 3 seconds to select the character.

Obstacles

Enable/disable snakes and worms in order to improve motor planning.

  • On
  • Off

I CAN anticipate the obstacles and avoid colliding with them.

Stop signs

Enable/disable carrots.

  • On
  • Off

I CAN notice the objects on the path. I CAN keep my hand steady to select an object.

Timer

Time to organize a motor planning strategy.

Disable this if the student feels pressure.

  • On
  • Off

I CAN organize a motor planning strategy under the pressure of time.

Levels

Click to select levels, unclick to unselect certain paths.

  • Horizontal
  • Vertical
  • ZigZag bottom to top
  • ZigZag top to bottom
  • Diagonal top to bottom
  • Diagonal bottom to top

I CAN exercise my hand’s movement vertically, horizontally and diagonally.

I CAN move my farmer on 3 different paths without him falling into the mud.

Reports

Pie chart data

The Level of the game is shown on the left and Time is on the right.

2 – 4: 2 carrots collected and 4 crashes.

The selected settings show whether the task is more or less challenging for the students.

Teachers can monitor the Time that the student spent on each session.

Graph data     This shows the trace of the hand movement during a session.

Teachers can compare the stability of themovement to monitor the progress of the students.